【发布时间】:2017-11-12 13:11:54
【问题描述】:
我通过将以下脚本添加到检查器中的空游戏对象来创建贝塞尔曲线。当我运行代码时,这会立即绘制完成曲线。如何在给定的时间段内(例如 2 或 3 秒)对其进行动画处理?
public class BCurve : MonoBehaviour {
LineRenderer lineRenderer;
public Vector3 point0, point1, point2;
int numPoints = 50;
Vector3[] positions = new Vector3[50];
// Use this for initialization
void Start () {
lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.material = new Material (Shader.Find ("Sprites/Default"));
lineRenderer.startColor = lineRenderer.endColor = Color.white;
lineRenderer.startWidth = lineRenderer.endWidth = 0.1f;
lineRenderer.positionCount = numPoints;
DrawQuadraticCurve ();
}
void DrawQuadraticCurve () {
for (int i = 1; i < numPoints + 1; i++) {
float t = i / (float)numPoints;
positions [i - 1] = CalculateLinearBeziearPoint (t, point0, point1, point2);
}
lineRenderer.SetPositions(positions);
}
Vector3 CalculateLinearBeziearPoint (float t, Vector3 p0, Vector3 p1, Vector3 p2) {
float u = 1 - t;
float tt = t * t;
float uu = u * u;
Vector3 p = uu * p0 + 2 * u * t * p1 + tt * p2;
return p;
}
}
【问题讨论】: