【发布时间】:2019-10-13 13:13:23
【问题描述】:
有谁知道在使用 Unity BuildPipeline 构建时如何启用 App Bundle (Google Play) 选项?试图让它与我们的 CI 服务器一起工作,这是当前用于创建 APK 的代码:
BuildPlayerOptions prodBuildPlayerOptions = new BuildPlayerOptions();
prodBuildPlayerOptions.scenes = scenes;
prodBuildPlayerOptions.locationPathName = $"PSS.Prod.{baseBuildFileName}.apk";
prodBuildPlayerOptions.target = BuildTarget.Android;
prodBuildPlayerOptions.options = BuildOptions.None;
BuildPipeline.BuildPlayer(prodBuildPlayerOptions);
任何帮助将不胜感激! 干杯,托马斯
【问题讨论】:
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EditorUserBuildSettings.buildAppBundle = true
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@shingo 这正是我所追求的!我已经在下面发布了您的答案,并将其标记为已接受的答案,干杯!
标签: c# android unity3d build-pipeline