【发布时间】:2017-07-03 20:32:56
【问题描述】:
[Unity 版本 5.6.1f1; Visual Studio 2017]
嗨, 我正在学习使用 Raycast 的基本 Unity FPS 教程。调用时出现错误
私有 IEnumerator ShotEffect()
如下,
功能“本地函数”在 C#4 中不可用。请使用语言版本 7 或更高版本。
我该如何解决这个问题?这是从 Unity 教程中复制/粘贴的。这种类型的调用有替代方法吗? https://unity3d.com/learn/tutorials/lets-try/shooting-with-raycasts?playlist=41639&_ga=2.32575166.1847645017.1499027918-1229599585.1498623818
void Update() {
if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
{
// Update the time when our player can fire next
nextFire = Time.time + fireRate;
// Start our ShotEffect coroutine to turn our laser line on and off
StartCoroutine(ShotEffect()); //**Call here**
// Create a vector at the center of our camera's viewport
Vector3 rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0.0f));
// Declare a raycast hit to store information about what our raycast has hit
RaycastHit hit;
}
private IEnumerator ShotEffect() //**Error here**
{
// Play the shooting sound effect
gunAudio.Play();
// Turn on our line renderer
laserLine.enabled = true;
//Wait for .07 seconds
yield return shotDuration;
// Deactivate our line renderer after waiting
laserLine.enabled = false;
}
【问题讨论】:
标签: c# debugging unity3d ienumerator