【发布时间】:2025-12-29 20:40:12
【问题描述】:
我现在使用的是 .Net 3.5。
现在我正在使用using 技巧来禁用和启用围绕某些代码部分的事件。用户可以更改天数、小时数、分钟数或总分钟数,这不应导致无限级联的事件(例如,分钟数更改总数、总分钟数更改等)虽然代码可以满足我的要求,但可能会有更好的/ 更直接的方式。你知道吗?
对于强壮点:
这个控件将被多个团队使用 - 我不想让它尴尬。我怀疑在定义一天中的小时数、一周中的天数等时我不需要重新发明*。其他一些标准的 .Net 库必须有它。关于代码的任何其他说明?这个using (EventHacker.DisableEvents(this)) 业务 - 这一定是.Net 中的常见模式......临时更改设置。它叫什么名字?我希望能够在评论中引用它,并阅读更多关于当前实现的信息。在一般情况下,不仅需要记住正在更改的事物的句柄,还需要记住先前的状态(在这种情况下,先前的状态无关紧要 - 事件无条件地打开和关闭)。那么multi-threaded hacking也有可能。人们也可以利用泛型来使代码更干净。弄清楚所有这些可以导致多页博客文章。我很高兴听到一些答案。
附:我好像患有强迫症?有些人喜欢完成任务并继续前进;我喜欢让它们保持开放......总有更好的方法。
// Corresponding Designer class is omitted.
using System;
using System.Windows.Forms;
namespace XYZ // Real name masked
{
interface IEventHackable
{
void EnableEvents();
void DisableEvents();
}
public partial class PollingIntervalGroupBox : GroupBox, IEventHackable
{
private const int DAYS_IN_WEEK = 7;
private const int MINUTES_IN_HOUR = 60;
private const int HOURS_IN_DAY = 24;
private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY;
private const int MAX_TOTAL_DAYS = 100;
private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers.
private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty.
// The value above was chosen so to not cause an overflow exception.
// Watch out for it - numericUpDownControls each have a MaximumValue setting.
public PollingIntervalGroupBox()
{
InitializeComponent();
InitializeComponentCustom();
}
private void InitializeComponentCustom()
{
this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1;
this.m_upDownHours.Maximum = HOURS_IN_DAY - 1;
this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1;
this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES;
this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES;
}
private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e)
{
setTotalMinutes(this.m_upDownTotalMinutes.Value);
}
private void m_upDownDays_ValueChanged(object sender, EventArgs e)
{
updateTotalMinutes();
}
private void m_upDownHours_ValueChanged(object sender, EventArgs e)
{
updateTotalMinutes();
}
private void m_upDownMinutes_ValueChanged(object sender, EventArgs e)
{
updateTotalMinutes();
}
private void updateTotalMinutes()
{
this.setTotalMinutes(
MINUTES_IN_DAY * m_upDownDays.Value +
MINUTES_IN_HOUR * m_upDownHours.Value +
m_upDownMinutes.Value);
}
public decimal TotalMinutes
{
get
{
return m_upDownTotalMinutes.Value;
}
set
{
m_upDownTotalMinutes.Value = value;
}
}
public decimal TotalHours
{
set
{
setTotalMinutes(value * MINUTES_IN_HOUR);
}
}
public decimal TotalDays
{
set
{
setTotalMinutes(value * MINUTES_IN_DAY);
}
}
public decimal TotalWeeks
{
set
{
setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY);
}
}
private void setTotalMinutes(decimal nTotalMinutes)
{
if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES)
{
setTotalMinutes(MIN_TOTAL_NUM_MINUTES);
return; // Must be carefull with recursion.
}
if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES)
{
setTotalMinutes(MAX_TOTAL_NUM_MINUTES);
return; // Must be carefull with recursion.
}
using (EventHacker.DisableEvents(this))
{
// First set the total minutes
this.m_upDownTotalMinutes.Value = nTotalMinutes;
// Then set the rest
this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY);
nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse.
this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR);
nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR;
this.m_upDownMinutes.Value = nTotalMinutes;
}
}
// Event magic
public void EnableEvents()
{
this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged;
this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged;
this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged;
this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged;
}
public void DisableEvents()
{
this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged;
this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged;
this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged;
this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged;
}
// We give as little info as possible to the 'hacker'.
private sealed class EventHacker : IDisposable
{
IEventHackable _hackableHandle;
public static IDisposable DisableEvents(IEventHackable hackableHandle)
{
return new EventHacker(hackableHandle);
}
public EventHacker(IEventHackable hackableHandle)
{
this._hackableHandle = hackableHandle;
this._hackableHandle.DisableEvents();
}
public void Dispose()
{
this._hackableHandle.EnableEvents();
}
}
}
}
【问题讨论】:
-
我个人不喜欢这种(ab)使用using。重新设计语言结构的方式既可爱又聪明,但这些并不是优秀代码的特征。您以牺牲一般可理解性为代价获得了更简洁的代码(考虑新手程序员正在查看您的代码)。我会简单地使用 try..finally 块,使代码更具自我记录性。
-
嗯,你可能有一点。我已经看到其他人使用这种(ab)用法,但与其他人不同。其他人喜欢它,因为它可以节省打字。我个人认为,像新手 C# 程序员相比,新手 C++ 程序员需要更长的时间来学习自动指针,而不是像您所说的那样学习这个“可爱”的技巧。我不确定是否应该优化代码以供初级、高级或经验丰富的开发人员进行维护。再说一次,我对你的看法有偏见——我很好奇其他人要说什么。
标签: c# .net winforms events using-statement