【发布时间】:2022-01-09 10:11:01
【问题描述】:
我有一个游戏——把硬币抓到碗里。然而,其中一个标准是通过输入以秒为单位的时间来限制它——游戏将持续多长时间。用户输入的时间来自tkinter.Entry,我不知道如何同时执行一个定时器和一个函数。代码进度:
import tkinter, random, time
from threading import Thread
window = tkinter.Tk()
window.title("Dukaty")
canvas = tkinter.Canvas(window, height = 400, width = 800)
canvas.pack()
timeLabel = tkinter.Label(text = "Time:", font = "Helvetica 15")
timeLabel.pack()
timeEntry = tkinter.Entry(bd = 1)
timeEntry.pack()
mistakesLabel = tkinter.Label(text = "Allowed mistakes:", font = "Helvetica 15")
mistakesLabel.pack()
mistakesEntry = tkinter.Entry(bd = 1)
mistakesEntry.pack()
timeEntry.insert(0, "0")
mistakesEntry.insert(0, "0")
speed = 250
score = 0
mistakes = 0
allowedTime = ""
def countdown(t):
while t:
mins, secs = divmod(t, 60)
timer = '{:02d}:{:02d}'.format(mins, secs)
allowedTime = timer
print(allowedTime)
time.sleep(1)
t -= 1
print("Time's up!")
def timedGame():
time = int(timeEntry.get())
canvas.after(time * 1000)
end()
def movingCoin():
global speed, score, mistakes, allowedTime
time = int(timeEntry.get())
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
canvas.create_text(700, 50, text = str(score), font = "Helvetica 20", fill = "green", tags = "score")
canvas.create_text(700, 80, text = str(mistakes), font = "Helvetica 20", fill = "red", tags = "mistakes")
# ENDLESS
if timeEntry.get() == "0" and mistakesEntry.get() == "0":
while True:
if canvas.coords(coin)[1] < 360:
canvas.move(coin, 0, 5)
canvas.after(speed)
canvas.update()
elif canvas.coords(coin)[1] >= 360 and (canvas.coords(coin)[0] > (canvas.coords(bowl)[0] - 40) and canvas.coords(coin)[0] < (canvas.coords(bowl)[0] + 40)):
canvas.delete("score")
score += 1
canvas.create_text(700, 50, text=str(score), font="Helvetica 20", fill="green", tags="score")
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
else:
canvas.delete("mistakes")
mistakes += 1
canvas.create_text(700, 80, text=str(mistakes), font="Helvetica 20", fill="red", tags="mistakes")
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
# TIME - not done yet
elif timeEntry.get() != "0" and mistakesEntry.get() == "0":
while str(allowedTime) != "00:00":
if canvas.coords(coin)[1] < 360:
canvas.move(coin, 0, 5)
canvas.after(speed)
canvas.update()
elif canvas.coords(coin)[1] >= 360 and (canvas.coords(coin)[0] > (canvas.coords(bowl)[0] - 40) and canvas.coords(coin)[0] < (canvas.coords(bowl)[0] + 40)):
score += 1
print(score)
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
else:
mistakes += 1
print(mistakes)
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
# MISTAKES
elif timeEntry.get() == "0" and mistakesEntry != "0":
allowedMistakes = int(mistakesEntry.get())
print("Allowed mistakes: " + str(allowedMistakes))
while True:
if canvas.coords(coin)[1] < 360:
canvas.move(coin, 0, 5)
canvas.after(speed)
canvas.update()
elif canvas.coords(coin)[1] >= 360 and (canvas.coords(coin)[0] > (canvas.coords(bowl)[0] - 40) and canvas.coords(coin)[0] < (canvas.coords(bowl)[0] + 40)):
canvas.delete("score")
score += 1
canvas.create_text(700, 50, text=str(score), font="Helvetica 20", fill="green", tags="score")
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
else:
if allowedMistakes > mistakes:
canvas.delete("mistakes")
mistakes += 1
canvas.create_text(700, 80, text=str(mistakes), font="Helvetica 20", fill="red", tags="mistakes")
canvas.delete(coin)
coin = canvas.create_image(random.randint(15, 585), 18, image=coinImg, tags="coin")
speed -= 10
elif allowedMistakes == mistakes:
print("ending the program")
break
def end():
window.destroy()
def tap():
Thread(target=countdown(int(timeEntry.get()))).start()
Thread(target=movingCoin).start()
endButton = tkinter.Button(text = "End", command = end)
endButton.pack(side = "right")
startButton = tkinter.Button(text = "Start", command = tap)
startButton.pack(side = "left")
window.mainloop()
它的作用是启动计时器,当它结束时,它执行movingCoin函数。
我想要实现的是让计时器启动(当 Entry 中的值大于 0 时),同时执行movingCoin - 然后下降到时间部分,当时间到时,while 中断。
【问题讨论】:
标签: python multithreading tkinter time timer