【发布时间】:2011-07-24 12:15:22
【问题描述】:
这就是我想做的http://www.youtube.com/watch?v=rD3MTTPaK98 这是我的代码:
-(void) onTimer {
UIImage * image = [UIImage imageNamed:@"abouffer_03.png"];
imageView = [[UIImageView alloc] initWithImage:image];
[imageView setCenter:[self randomPointSquare]];
[imageViewArray addObject:imageView];
[[self view] addSubview:imageView];
[imageView release];
ix=imageView.center.x;
iy=imageView.center.y;
X=(240-ix)/230;
Y=(160-iy)/230;
coteA=(240-ix);
coteB=(160-iy);
angleDeRotation=atan(coteB/coteA);
if(ix>250||0>iy>320){
imageView.transform = CGAffineTransformMakeRotation(angleDeRotation+3.14);
}
else{
imageView.transform = CGAffineTransformMakeRotation(angleDeRotation);
}
}
-(void)onTimer2{
for(int i=0; i< [imageViewArray count];i++){
imageView = [imageViewArray objectAtIndex:i];
imageView.center = CGPointMake(imageView.center.x + X, imageView.center.y + Y);
}
onTimer 每 2 秒调用一次 但它不起作用,没有错误,但是当“imageView”在 2 秒后创建时,它会移动并转到已创建的新“imageView”的相同方向。我该如何解决这个问题?对不起我的英语我是法国人:/
【问题讨论】:
标签: iphone xcode animation uiimageview