【问题标题】:How to change light in Qt3D如何在 Qt3D 中改变光线
【发布时间】:2016-09-09 00:22:22
【问题描述】:

如何更改 Qt3D 中的灯光设置?

我认为应该是framegraph的一部分,但是标准的forwardrenderer中没有任何与灯光设置相关的方法。

【问题讨论】:

    标签: qt qt3d


    【解决方案1】:

    其中 rootEntity 是场景中所有其他实体的父级。

    Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
    Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
    light->setColor("white");
    light->setIntensity(1.);
    lightEntity->addComponent(light);
    

    【讨论】:

      【解决方案2】:

      据我所知,没有直接的灯光设置。

      您要做的是创建一个聚光灯并对其进行调整。

      来自 Qt3D 示例:

      /****************************************************************************
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      ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
      ** Contact: http://www.qt-project.org/legal
      **
      ** This file is part of the Qt3D module of the Qt Toolkit.
      **
      ** $QT_BEGIN_LICENSE:LGPL3$
      ** Commercial License Usage
      ** Licensees holding valid commercial Qt licenses may use this file in
      ** accordance with the commercial license agreement provided with the
      ** Software or, alternatively, in accordance with the terms contained in
      ** a written agreement between you and The Qt Company. For licensing terms
      ** and conditions see http://www.qt.io/terms-conditions. For further
      ** information use the contact form at http://www.qt.io/contact-us.
      **
      ** GNU Lesser General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU Lesser
      ** General Public License version 3 as published by the Free Software
      ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
      ** packaging of this file. Please review the following information to
      ** ensure the GNU Lesser General Public License version 3 requirements
      ** will be met: https://www.gnu.org/licenses/lgpl.html.
      **
      ** GNU General Public License Usage
      ** Alternatively, this file may be used under the terms of the GNU
      ** General Public License version 2.0 or later as published by the Free
      ** Software Foundation and appearing in the file LICENSE.GPL included in
      ** the packaging of this file. Please review the following information to
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      import Qt3D 2.0
      import Qt3D.Renderer 2.0
      
      Entity {
          id: root
      
          property vector3d lightPosition: Qt.vector3d(30.0, 30.0, 0.0)
          property vector3d lightIntensity: Qt.vector3d(1.0, 1.0, 1.0)
      
          readonly property Camera lightCamera: lightCamera
          readonly property matrix4x4 lightViewProjection: lightCamera.projectionMatrix.times(lightCamera.matrix)
      
          Camera {
              id: lightCamera
              objectName: "lightCameraLens"
              projectionType: CameraLens.PerspectiveProjection
              fieldOfView: 45
              aspectRatio: 1
              nearPlane : 0.1
              farPlane : 200.0
              position: root.lightPosition
              viewCenter: Qt.vector3d(0.0, 0.0, 0.0)
              upVector: Qt.vector3d(0.0, 1.0, 0.0)
          }
      }
      

      Full example to light and shadows


      除此之外还有QDirectionalLightQPointLight

      【讨论】:

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