【发布时间】:2017-03-23 15:58:33
【问题描述】:
下午好,我正试图弄清楚如何从 SCNNode 和 SKSpriteNode 从 SCNScene 中获取触摸通知,并与 SKScene 叠加。
import UIKit
import SceneKit
class GameViewController: UIViewController {
var scnView:SCNView!
var scnScene:SCNScene!
var sprite: spritekitHUD!
var cameraNode: SCNNode!
var shape: SCNNode!
override func viewDidLoad() {
super.viewDidLoad()
setupScene()
}
func setupScene() {
scnView = self.view as! SCNView
scnView.delegate = self
scnView.allowsCameraControl = true
scnScene = SCNScene(named: "art.scnassets/scene.scn")
scnView.scene = scnScene
sprite=spritekitHUD(size: self.view.bounds.size, game: self)
scnView.overlaySKScene=sprite
cameraNode = scnScene.rootNode.childNode(withName: "camera",
recursively: true)!
shape=scnScene.rootNode.childNode(withName: "shape", recursively: true)
shape.name="ThreeDShape"
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
{
let touch = touches.first!
let location = touch.location(in: scnView)
let hitResults = scnView.hitTest(location, options: nil)
if let result = hitResults.first {
handleTouchFor(node: result.node)
}
}
func handleTouchFor(node: SCNNode) {
if node.name == "ThreeDShape" {
print("SCNNode Touched")
}
}
}
这是我的 Spritekit 叠加场景
import Foundation
import SpriteKit
class spritekitHUD: SKScene{
var game:GameViewController!
var shapeNode: SKSpriteNode!
init(size: CGSize, game: GameViewController){
super.init(size: size)
self.backgroundColor = UIColor.white
let spriteSize = size.width/12
self.shapeNode= SKSpriteNode(imageNamed: "shapeNode")
self.shapeNode.size = CGSize(width: spriteSize, height: spriteSize)
self.shapeNode.position = CGPoint(x: spriteSize + 8, y: spriteSize + 8)
self.shapeNode.name="test"
self.game=game
self.addChild(self.pauseNode)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let touch=touches.first else{
return
}
let location=touch.location(in: self)
if self.atPoint(location).name=="test" {
print("Spritekit node pressed")
}
}
}
因此,我可以成功地获得我的 spritenode 已在我的 overlaySKScene 上被触摸的通知,但我无法弄清楚如何获得我的 SCNode 已被触摸的通知。如果你不能有 2 个 touchesbegan 函数,有人知道我如何同时处理 3d 事件和 2d 事件吗?
感谢您的帮助!!
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