【发布时间】:2016-10-25 09:10:29
【问题描述】:
第一次发帖。如果我违反任何规则,请告诉我!
我想尝试使用 Pure Data 和 Unity 5。看来uPD 是最合适的。我已按照github page 上的说明加载了第一个示例场景。 unity 控制台报告 dll 错误:
Failed to load 'Assets/Magicolo/AudioTools/PureData/Plugins/libpdcsharp.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture.
所以我克隆了主 libpd 存储库并使用包含的批处理文件来构建 x64 dll。我替换了 unity 项目中的 libpdcsharp.dll,控制台现在报告:
DllNotFoundException: Assets/Magicolo/AudioTools/PureData/Plugins/libpdcsharp.dll
LibPDBinding.LibPD.ProcessArgs[Int32] (System.Int32[] args, System.String& debug) (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMessaging.cs:402)
LibPDBinding.LibPD.SendMessage[Int32] (System.String receiver, System.String message, System.Int32[] args) (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMessaging.cs:354)
(wrapper synchronized) LibPDBinding.LibPD:SendMessage (string,string,int[])
LibPDBinding.LibPD.ComputeAudio (Boolean state) (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:238)
(wrapper synchronized) LibPDBinding.LibPD:ComputeAudio (bool)
LibPDBinding.LibPD.Release () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:207)
(wrapper synchronized) LibPDBinding.LibPD:Release ()
LibPDBinding.LibPD.ReInit () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:79)
(wrapper synchronized) LibPDBinding.LibPD:ReInit ()
LibPDBinding.LibPD..cctor () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:65)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for LibPDBinding.LibPD
Magicolo.AudioTools.PureDataBridge.SetAudioSettings () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:46)
Magicolo.AudioTools.PureDataBridge.StartLibPD () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:25)
Magicolo.AudioTools.PureDataBridge.Start () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:50)
PureData.StartAll () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:141)
PureData.Initialize () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:58)
PureData.Awake () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:173)
我还尝试将 libPDBinding.dll 文件从主 libpd 存储库复制到统一项目,但无济于事。我不知道下一步该去哪里,所以任何帮助都将不胜感激!
进一步的进展
建议尝试NuGet获取绑定dll。在此 - 我收到有关我的统一项目/Visual Studio 解决方案与 nuget 包 libPDBinding 版本 0.10.0 之间的框架不匹配的错误。这与标题为“在 Visual Studio Tools for Unity 中使用 NuGet”的文章中描述的统一配置文件有关。我不能在这里发布链接,因为我太新了。
但是,我认为我成功编译了自己的libPDBinding.dll。很抱歉把它拖出来,只是确保我做对了:
在使用libPD\mingw64_build_csharp.bat 编译了一个x64 版本的libpdcsharp.dll 之后,我在VS 解决方案中引用了这个和libpd\libs\mingw64\libwinthread-1.dll,得到了使用.NET 3.5 构建的LibPDBinding.dll。如前所述,libpdcsharp.dll 是使用批处理/制作文件编译的,所以我是否正确假设该文件已使用正确的设置构建?
我继续复制这 3 个 dll 的统一资产文件夹 作为参考,它是一个空白的统一项目,其中 uPD 作为唯一的包,加载到 uPD 示例场景中。
我在运行时仍然遇到一些错误和一些 Visual Studio 警告,如下所示。
Unity运行时错误:
EntryPointNotFoundException: libpd_safe_init
LibPDBinding.LibPD.ReInit () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:81)
(wrapper synchronized) LibPDBinding.LibPD:ReInit ()
LibPDBinding.LibPD..cctor () (at Assets/Magicolo/AudioTools/PureData/LibPD/LibPDNativeMethods.cs:65)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for LibPDBinding.LibPD
Magicolo.AudioTools.PureDataBridge.SetAudioSettings () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:46)
Magicolo.AudioTools.PureDataBridge.StartLibPD () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:25)
Magicolo.AudioTools.PureDataBridge.Start () (at Assets/Magicolo/AudioTools/PureData/PureDataBridge.cs:50)
PureData.StartAll () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:141)
PureData.Initialize () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:58)
PureData.Awake () (at Assets/Magicolo/AudioTools/PureData/PureData.cs:173)
Visual Studio 警告 x 50 左右:
Warning CS0436 The type 'LibPD' in 'D:\unity projects\libpdinunity\Assets\Magicolo\AudioTools\PureData\LibPD\LibPdNativeUnity.cs' conflicts with the imported type 'LibPD' in 'LibPDBinding, Version=0.3.0.177, Culture=neutral, PublicKeyToken=null'. Using the type defined in 'D:\unity projects\libpdinunity\Assets\Magicolo\AudioTools\PureData\LibPD\LibPdNativeUnity.cs'. libpdinunity.CSharp D:\unity projects\libpdinunity\Assets\Magicolo\AudioTools\PureData\PureDataCommunicator.cs 87 Active
再次感谢您的帮助。非常感激。
【问题讨论】:
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请注意@Rick,如果您是一位经验丰富的 Unity 开发人员新手。对于像 uPD 这样的东西,你必须在“管理器”类中使用它(管理器类,我的意思是——想象一下你的音效管理器或乐谱管理器——它适用于 Unity 项目的所有场景中的所有内容)。要在 Unity 中执行此操作,请执行此操作...stackoverflow.com/a/35891919/294884
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感谢@JoeBlow 的提示。很高兴知道这一点。所以,就目前而言,我绕过了 LibPD 和任何衍生产品,并开始使用Heavy,它解释 PD 补丁并提供编译您自己的 DLL 的源代码。我认为在尝试处理和调试 LibPD 包之前我需要更多经验。