Found a solution here
这是一个小证明。它一点也不完美,但它正在工作。下一步是弄清楚如何存储连接,检查它们是否还活着,等等......
编辑:在达伦发表评论后更新答案
正确的解决方案似乎围绕着提供一个绑定到basic_istream<uint8_t> 的producer_consumer_buffer<char>,该basic_istream<uint8_t> 设置为http_response 主体。
然后,一旦http_request::reply 完成,连接将保持打开状态,直到缓冲区关闭,这可以通过wBuffer.close(std::ios_base::out).wait(); 完成。
我不是 100% 确定,但似乎 wBuffer.sync().wait(); 的行为类似于 PHP flush 命令将用于类似的 event-providing-server 场景。
下面添加了一个工作示例。
显然,这不是一个完整的解决方案。管理连接等还有更多乐趣。用make_unique 实例化一些Connection 并将它们存储到事件访问的容器中可能是我要走的路...
main.cpp
#include "cpprest/uri.h"
#include "cpprest/producerconsumerstream.h"
#include "cpprest/http_listener.h"
using namespace std;
using namespace web;
using namespace http;
using namespace utility;
using namespace concurrency;
using namespace http::experimental::listener;
struct MyServer
{
MyServer(string_t url);
pplx::task<void> open() { return mListener.open(); };
pplx::task<void> close() { return mListener.close(); };
private:
void handleGet(http_request iRequest);
http_listener mListener;
};
MyServer::MyServer(utility::string_t url) : mListener(url)
{
mListener.support(methods::GET, bind(&MyServer::handleGet, this, placeholders::_1));
}
void MyServer::handleGet(http_request iRequest)
{
ucout << iRequest.to_string() << endl;
http_response wResponse;
// Setting headers
wResponse.set_status_code(status_codes::OK);
wResponse.headers().add(header_names::access_control_allow_origin, U("*"));
wResponse.headers().add(header_names::content_type, U("text/event-stream"));
// Preparing buffer
streams::producer_consumer_buffer<char> wBuffer;
streams::basic_istream<uint8_t> wStream(wBuffer);
wResponse.set_body(wStream);
auto wReplyTask = iRequest.reply(wResponse);
wBuffer.putn_nocopy("data: a\n",10).wait();
wBuffer.putn_nocopy("data: b\n\n",12).wait();
wBuffer.sync().wait(); // seems equivalent to 'flush'
this_thread::sleep_for(chrono::milliseconds(2000));
wBuffer.putn_nocopy("data: c\n", 10).wait();
wBuffer.putn_nocopy("data: d\n\n", 12).wait();
wBuffer.sync().wait();
// wBuffer.close(std::ios_base::out).wait(); // closes the connection
wReplyTask.wait(); // blocking!
}
unique_ptr<MyServer> gHttp;
void onInit(const string_t iAddress)
{
uri_builder wUri(iAddress);
auto wAddress = wUri.to_uri().to_string();
gHttp = unique_ptr<MyServer>(new MyServer(wAddress));
gHttp->open().wait();
ucout << string_t(U("Listening for requests at: ")) << wAddress << endl;
}
void onShutdown()
{
gHttp->close().wait();
}
void main(int argc, wchar_t* argv[])
{
onInit(U("http://*:32123"));
cout << "Wait until connection occurs..." << endl;
getchar();
onShutdown();
}
sse.htm
<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="utf-8">
</head>
<body>
<div id="result"></div>
</body>
</html>
<script>
if (typeof (EventSource) !== undefined)
{
document.getElementById("result").innerHTML += "SSE supported" + "<br>";
}
else
{
document.getElementById("result").innerHTML += "SSE NOT supported" + "<br>";
}
var source = new EventSource("http://localhost:32123/");
source.onopen = function ()
{
document.getElementById("result").innerHTML += "open" + "<br>";
};
source.onerror = function ()
{
document.getElementById("result").innerHTML += "error" + "<br>";
};
source.onmessage = function (event) {
document.getElementById("result").innerHTML += event.data + "<br>";
};
</script>