我在这个问题上苦苦挣扎,我无法获得正确的值(与网站相同),但我认为这非常接近。 我希望这对你有用。
我用值进行了测试:15bee1
http://0to255.com/15bee1
这些是我的结果:
我不喜欢创建以字符串作为输入的函数,而不是在颜色意味着时。所以我做了一些转换。
这是代码:
// convert the Color type to String notation
private string ColorToString(Color color)
{
return String.Format("{0:x2}{1:x2}{2:x2}", color.R, color.G, color.B);
}
// convert the string notation to color type
private Color StringToColor(string hexcolor)
{
byte r = Convert.ToByte(hexcolor.Substring(0, 2), 16);
byte g = Convert.ToByte(hexcolor.Substring(2, 2), 16);
byte b = Convert.ToByte(hexcolor.Substring(4, 2), 16);
return new Color { R = r, G = g, B = b };
}
// This function calculates a gradient from <color1> to <color2> in <steps> steps
private IEnumerable<Color> GetColorGradient(Color color1, Color color2, int steps)
{
int rD = color2.R - color1.R;
int gD = color2.G - color1.G;
int bD = color2.B - color1.B;
for (int i = 1; i < steps; i++)
yield return new Color
{
R = (byte)(color1.R + (rD * i / (steps))),
G = (byte)(color1.G + (gD * i / (steps))),
B = (byte)(color1.B + (bD * i / (steps))),
};
}
// This will append two gradients (white->color->black)
private IEnumerable<Color> GetColorCollection(Color color, int steps)
{
int grayValue = (color.R + color.G + color.B) / 3;
// with the gray value I will determine the lightness of the color, so what step it should start. I don't want 16 white values, when I input a light color.
int currentStep = (grayValue * steps / 256) - 1;
yield return Colors.White;
foreach (Color c in GetColorGradient(Colors.White, color, currentStep))
yield return c;
yield return color;
foreach (Color c in GetColorGradient(color, Colors.Black, steps - currentStep - 1))
yield return c;
yield return Colors.Black;
}
// this function will convert a IEnumerable<Color> to IEnumerable<string>
private IEnumerable<string> GetColorCollection(string hexcolor, int steps)
{
foreach (Color newColor in GetColorCollection(StringToColor(hexcolor), steps))
yield return ColorToString(newColor);
}
这是怎么称呼它的:
string hexcolor = "15bee1";
IEnumerable<string> results = GetColorCollection(hexcolor, 32);