您必须创建一个可以引用 Points 集合的容器,并在每次单击可绘制控件时向该集合添加一个点。
也许,您还想根据某些条件或要求创建不同类型的绘图点。
因此,您还需要存储这些额外的属性,而不仅仅是点坐标。
如果是这样,您需要一个可以在需要时公开这些属性的专用对象。
所以,这里有一个自定义的Class 对象,它具有一些简单的属性,可以让您定义点的颜色和大小。对于它的每个积分集合。
它还实现了 IDisposable 接口,因为我们需要为我们绘制的每个 Point 创建一个 Pen 对象。并且需要处理 Pen 对象(实现 IDisposable)。
要执行绘图,您只需调用Control.Invalidate()(示例中为pictureBox1.Invalidate())。这会导致控件无效部分的重新绘制,引发 OnPaint() 事件。
每个点(需要重新绘制)都是使用 e.Graphics.DrawEllipse() 绘制的。
你可以这样测试:
使用预定义属性,仅使用鼠标指针坐标:
myPoints.Add(new MyPoints.DrawingPoint(e.Location));
当需要不同的东西时具有特定的属性:
尺寸为 8x8 像素
newPoint.Dot = new Rectangle(e.Location, new Size(8, 8)));。
使用 2 像素大小的橙色 Pen
newPoint.DrawingPen = new Pen(Color.Orange, 2);
将此新点添加到集合中
myPoints.DrawingPoints.Add(newPoint);
Clear() 方法用于Dispose() 当前的点列表并创建一个新的空列表:
MyPoints.Clear();
示例实现:
MyPoints myPoints = new MyPoints();
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//Use default property values
//myPoints.Add(new MyPoints.DrawingPoint(e.Location));
MyPoints.DrawingPoint newPoint = new MyPoints.DrawingPoint();
newPoint.Dot = new Rectangle(e.Location, new Size(4, 4));
newPoint.DrawingPen = new Pen(Color.Red, 2);
myPoints.DrawingPoints.Add(newPoint);
(sender as Control).Invalidate();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
foreach (MyPoints.DrawingPoint mypoint in myPoints.DrawingPoints) {
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.DrawEllipse(mypoint.DrawingPen, mypoint.Dot);
}
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
myPoints.Dispose();
}
Point对象集合类容器:
internal class MyPoints : IDisposable
{
bool IsDisposed = false;
public MyPoints() => DrawingPoints = new List<DrawingPoint>();
public List<DrawingPoint> DrawingPoints { get; set; }
public void Add(DrawingPoint NewPoint)
{
if (NewPoint.Dot.Size.Width > 1 && NewPoint.Dot.Size.Height > 1) {
DrawingPoints.Add(NewPoint);
}
}
public void Clear()
{
this.Dispose();
this.DrawingPoints.Clear();
this.DrawingPoints = new List<DrawingPoint>();
}
public void Remove(Point point)
{
Remove(this.DrawingPoints.Select((p, i) => { if (p.Dot.Contains(point)) return i; return -1; }).First());
}
public void Remove(int Index)
{
if (Index > -1) {
this.DrawingPoints[Index].Delete();
this.DrawingPoints.RemoveAt(Index);
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected void Dispose(bool IsSafeDisposing)
{
if (IsSafeDisposing && (!this.IsDisposed) && (this.DrawingPoints.Count > 0)) {
foreach (DrawingPoint dp in this.DrawingPoints)
if (dp != null) dp.Delete();
}
}
public class DrawingPoint
{
Pen m_Pen = null;
Rectangle m_Dot = Rectangle.Empty;
public DrawingPoint() : this(Point.Empty) { }
public DrawingPoint(Point newPoint)
{
this.m_Pen = new Pen(Color.Red, 1);
this.m_Dot = new Rectangle(newPoint, new Size(2, 2));
}
public Pen DrawingPen { get => this.m_Pen; set => this.m_Pen = value; }
public Rectangle Dot { get => this.m_Dot; set => this.m_Dot = value; }
public void Delete()
{
if (this.m_Pen != null) this.m_Pen.Dispose();
}
}
}
这就是它的工作方式,在需要时更改其属性: