【发布时间】:2012-01-02 13:47:48
【问题描述】:
我是一个新手爱好者,试图对框模糊进行编程,但我在边缘方面遇到了麻烦。我希望有人能发现错误。
边缘是黑色的,我假设这是因为边界没有被正确反射。我确信这已经与固定大小的内核进行了讨论,但是我使用的是可变大小的内核。
我正在使用在另一篇文章中找到的代码 --
Optimized float Blur variations
但是我就是不明白反射边框部分。
我不关心是否优化,也不关心其他内核形状,盒子形状就可以了。
代码是
{// code from https://stackoverflow.com/questions/7860575/optimized-float-blur-variations
//--------------------------------------
int image_width ;
int image_height ;
int scale = 0;
int weight = (radius * 2) + 1;
int kernel_X = 0;
int kernel_Y = 0;
//--------------------------------------
float sum = 0.0;
int kernel_width = radius;//set both to the same to make the kernel square
int kernel_height = radius;//set both to the same to make the kernel square
// HORIZONTAL
for(iy = 0; iy < image_height ;iy++)
{
sum = 0.0;
// Process entire window for first pixel (including wrap-around edge)
for (kernel_X = 0; kernel_X <= kernel_width; kernel_X++)
{
if (kernel_X >= 0 && kernel_X < image_width)
//sum += src[iy * image_width ];
sum += src[iy * image_width + kernel_X];
}
//>-------------- border code does not reflect edges HELP!!
// Wrap watch for left side of image & resulting black bar
for (kernel_X = (image_width - kernel_width); kernel_X < image_width; kernel_X++)
{
// if (kernel_X >= 0 && kernel_X < image_width)// HORIZONTAL width = horizontal = X
// sum += src[iy * kernel_width + image_width ];//<-------------------enter tester formula here
// sum += src[iy + ix * image_width + kernel_X];//<-------------------FAIL
// sum += src[iy * kernel_width + image_width ];//<-------------------streaky
}
// Store first window
tmp[iy * image_width] = (sum / weight );
for(ix = 1; ix < image_width; ix++)
{
// Subtract pixel leaving window
if (ix - kernel_width - 1 >= 0)
sum -= src[iy * image_width + ix - kernel_width - 1];
// Add pixel entering window
if (ix + kernel_width < image_width)
sum += src[iy * image_width + ix + kernel_width];
else
sum += src[iy * image_width + ix + kernel_width - image_width];
tmp[iy * image_width + ix] = (sum / weight);//just for testing
}
}
// VERTICAL
for(ix = 0; ix < image_width; ix++)
{
sum = 0.0;
// Process entire window for first pixel
for (kernel_Y = 0; kernel_Y <= kernel_height; kernel_Y++)
{
if (kernel_Y >= 0 && kernel_Y < image_height)
sum += tmp[kernel_Y * image_width + ix];
}
//>-------------- border code does not reflect edges HELP!!
// Wrap watch for top side of image & resulting black bar
for (kernel_Y = image_height-kernel_height; kernel_Y < kernel_height; kernel_Y++)
{
//if (kernel_Y >= 0 && kernel_Y < image_height)
// sum += tmp[(iy + kernel_height - image_height) * image_width + ix];
}
for(iy=1;iy< image_height ;iy++)
{
// Subtract pixel leaving window
if (iy-kernel_height-1 >= 0)
sum -= tmp[(iy - kernel_height-1) * image_width + ix];
// Add pixel entering window
if (iy + kernel_height < image_height)
sum += tmp[(iy + kernel_height) * image_width + ix];
else
sum += tmp[(iy + kernel_height - image_height) * image_width + ix];
dst[ (scale * image_width * image_height) + (iy * image_width + ix) ] = (sum / weight);
}
}
}
感谢您对此提供的任何帮助。
谢谢 约翰
编辑这里是边缘图像示例的一些链接。
具有适当框模糊的图像 http://img687.imageshack.us/img687/931/standardboxblur.jpg
使用上述代码边缘不正确的图像(注意顶部和左侧边缘的黑条,底部和右侧也不完全正确) http://img202.imageshack.us/img202/5137/boxblurbadedges.jpg
【问题讨论】:
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您可能希望将其放入Signal Processing 社区以获得更好的答案。
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你能发布一些图片来更好地理解确切的问题吗?
标签: c image-processing computer-vision filtering blur