【问题标题】:Pygame window displays blank black screenPygame窗口显示空白黑屏
【发布时间】:2015-12-23 23:48:48
【问题描述】:

这是我的代码,请记住我几天前拿起了 python,所以我的代码可能是错误的,等等。我正在尝试制作一个显示一些文本(测试版)的窗口,并将显示两个我想制作成按钮的小矩形。

import sys
import pygame
from pygame.locals import *
pygame.init()

size = width, height = 720, 480
speed = [2, 2]
black = (0,0,0)
blue = (0,0,255)
green = (0,255,0)
red = (255,0,0)

screen = pygame.display.set_mode(size)
screen.fill((blue))

pygame.display.set_caption("BETA::00.0.1")

clock = pygame.time.Clock()

def game_intro():

  intro = True

  while intro:
     for event in pygame.event.get():
         print(event)
         if event.type == pygame.QUIT:
             pygame.quit()
             quit()

    gameDisplay.fill(blue)
    largeText = pygame.font.Font('freesansbold.ttf',115)
    TextSurf, TextRect = text_objects("BETA", largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)

    pygame.draw.rect(gameDisplay, green,(150,450,100,50))
    pygame.draw.rect(gameDisplay, red,(550,450,100,50))

    pygame.display.flip(screen)
    pygame.display.update(screen)
    clock.tick(15)

【问题讨论】:

    标签: python pygame


    【解决方案1】:

    问题:

    1. 缩进错误
    2. 您的 game_intro() 函数已定义,但从未调用过
    3. 你写了4次gameDisplay而不是screen,还有display_width, display_height而不是width, height
    4. game_intro() 中,永远不会调用无限循环之后的代码
    5. pygame.display.update(screen)不行,应该是pygame.display.update()更新全屏。 flip(screen)也需要改成flip()
    6. text_objects() 函数未定义,但我在示例中找到了定义,您可能从 :) 复制了代码

    更正的代码:

    import sys
    import pygame
    from pygame.locals import *
    pygame.init()
    
    size = width, height = 720, 480
    speed = [2, 2]
    black = (0,0,0)
    blue = (0,0,255)
    green = (0,255,0)
    red = (255,0,0)
    
    screen = pygame.display.set_mode(size)
    
    pygame.display.set_caption("BETA::00.0.1")
    
    clock = pygame.time.Clock()
    
    
    def text_objects(text, font):
        textSurface = font.render(text, True, black)
        return textSurface, textSurface.get_rect()
    
    def game_intro():
    
      screen.fill(blue)
    
      largeText = pygame.font.Font('freesansbold.ttf',115)
      TextSurf, TextRect = text_objects("BETA", largeText)
      TextRect.center = ((width/2),(height/2))
      screen.blit(TextSurf, TextRect)
    
      pygame.draw.rect(screen, green,(150,450,100,50))
      pygame.draw.rect(screen, red,(550,450,100,50))
    
      pygame.display.flip()
      pygame.display.update()
      clock.tick(15)
    
      intro = True
    
      while intro:
         for event in pygame.event.get():
             print(event)
             if event.type == pygame.QUIT:
                 pygame.quit()
                 quit()
    
    
    game_intro()
    

    【讨论】:

    • 谢谢 :),我正在使用教程并且对所有代码感到困惑
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