【发布时间】:2014-02-20 10:27:38
【问题描述】:
我在pygame中做一个小游戏学习,遇到了问题
我收到错误消息
line 80, in <module>
bullet_rect = bullet.bullet_RECT
AttributeError: 'pygame.Rect' object has no attribute 'bullet_RECT'
这里
for bullet in bullets:
bullet.bullet_RECT.top -= bullet.speed
pygame.draw.rect(windowSurface, WHITE, bullet.bullet_RECT)
即使我已经在类项目符号中明确定义了 bullet_RECT。这是课程
class bullet:
bulletsize_x = 10
bulletsize_y = 10
speed = 12
bullet_RECT = pygame.Rect(player.player_RECT.left, player.player_RECT.top, bulletsize_x,bulletsize_y)
怎么了?
这是修改后的完整代码
import pygame, sys, random
from pygame.locals import *
DIRECTION = {pygame.K_a : (-1, 0),
pygame.K_d : ( 1, 0),
pygame.K_w : ( 0,-1),
pygame.K_s : ( 0, 1)}
pygame.init()
mainClock = pygame.time.Clock()
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), 0, 32)
screen_rect = windowSurface.get_rect()
pygame.display.set_caption('skjutare')
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255,0,0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player:
playersize_x = 50
playersize_y = 50
speed = 6
player_RECT = pygame.Rect(300, 100, playersize_x, playersize_y)
HP = 20
class Bullet:
bulletsize_x = 10
bulletsize_y = 10
speed = 12
def __init__(self, player):
self.bullet_RECT = bullet_RECT = pygame.Rect(player.player_RECT.left,
player.player_RECT.top,
Bullet.bulletsize_x,
Bullet.bulletsize_y)
bullets = []
enemies = []
#spel-loopen
while True:
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_SPACE or event.key == ord(" "):
bullets.append(Bullet)
for key in DIRECTION:
if keys[key]:
Player.player_RECT.x += DIRECTION[key][0] * Player.speed
Player.player_RECT.y += DIRECTION[key][1] * Player.speed
Player.player_RECT.clamp_ip(screen_rect) #håller spelaren på skrämen
windowSurface.fill(BLACK)
for Bullet in bullets:
Bullet.bullet_RECT.top -= Bullet.speed
pygame.draw.rect(windowSurface, WHITE, Bullet.bullet_RECT)
bullets = [Bullet.bullet_RECT for Bullet in bullets if Bullet.bullet_RECT.top >= 0]
pygame.draw.rect(windowSurface, GREEN, Player.player_RECT)
pygame.display.update()
mainClock.tick(40)
【问题讨论】:
标签: python attributes pygame rect