【发布时间】:2019-07-22 19:39:36
【问题描述】:
我正在制作一个游戏,其中 ASL 手势掉下来,你需要在桶里接住它们。当标志接触桶时,我希望它打印出他们正在接触。如果他们不是,我希望它打印出他们没有接触。如何检测图像是否接触?我已经有一些矩形碰撞代码,但它只是不断地打印出它们正在触摸其中一个标志,即使它们不是。提前感谢您能给我的任何帮助!附言很抱歉把我所有的代码都放进去,但我不确定需要看什么来帮助解决我的问题。
我查看了许多涉及图像碰撞的问题和答案,但我似乎无法在我的代码中使用它。我“突出显示”了我认为导致问题的代码。
import random
import pygame
pygame.init()
pygame.mixer.init()
#define functions
def newPlacement():
screen.blit(choiceASL, (x,y))
screen.blit(choiceASL2, (x2,y2))
screen.blit(choiceASL3, (x3,y3))
def bucketStuff():
screen.blit(bucketPic, (bucketX, bucketY))
'''
def ifCollided():
if bucketRect.colliderect(choiceASLRect):
print("You collided with choice1!")
elif bucketRect.colliderect(choiceASL2Rect):
print("You collided with choice2!")
elif bucketRect.colliderect(choiceASL3Rect):
print("You collided with choice3!")
else:
print("Not touching.")
'''
#define stuff below: var, funct, def, etc.
aslABCSList = ("AslA.png", "AslB.png", "AslC.png", "AslD.png")
randHandsign = random.choice(aslABCSList)
randHandsign2 = random.choice(aslABCSList)
randHandsign3 = random.choice(aslABCSList)
choiceASL = pygame.image.load(randHandsign)
choiceASLRect = choiceASL.get_rect()
choiceASL2 = pygame.image.load(randHandsign2)
choiceASL2Rect = choiceASL2.get_rect()
choiceASL3 = pygame.image.load(randHandsign3)
choiceASL3Rect = choiceASL3.get_rect()
bucketPic = pygame.image.load("bucketPic.png")
bucketRect = bucketPic.get_rect()
screen = pygame.display.set_mode((700, 600))
Black = [0, 0, 0]
White = [255, 255, 255]
y = 0
y2 = 0
y3 = 0
x = int(random.randrange(1,650,25))
x2 = int(random.randrange(1,650,25))
x3 = int(random.randrange(1,650,50))
bucketX = 300
bucketY = 540
#to make the main work
done = False
#allows fps rate
clock = pygame.time.Clock()
#basically main, put anything that you want to run consistently until the user exits below.
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
#vvv Put all main code here! vvv
screen.fill(White)
bucketStuff()
newPlacement()
pressed = pygame.key.get_pressed()
if pressed[pygame.K_LEFT]: bucketX -= 3
if pressed[pygame.K_RIGHT]: bucketX += 3
ifCollided()
y+=1
y2+=2
y3+=3
#below is basically a refresh, so that everything is updated. Put code before this!
pygame.display.flip()
#60 fps
clock.tick(50)
【问题讨论】:
标签: python image pygame collision-detection