【发布时间】:2015-06-11 01:54:45
【问题描述】:
我决定在阅读编程书籍后做一些有趣的事情,但我遇到了障碍。这是我的第一个摇摆计划,准备结束!
问题:我显然不明白线程如何与 Swing 一起工作。我正在为二十一点游戏编写 GUI,我首先完成了所有功能,例如当玩家击中时在屏幕上绘制一张新牌,在玩家决定留下后显示庄家击中,等等。这一切都有效。
当我在逻辑中添加了检查用户击球时是否失败,或者当用户决定留下时谁获胜时,游戏会在抽奖之前立即进入赢/输屏幕:用户获得的牌导致破产,或;庄家打牌时抽到的牌(如果有的话)。
我尝试在各个地方插入 Thread.sleep,但无济于事。程序会在抽牌之前休眠,然后像上面一样立即结束(即使它在逻辑上被放置在调用抽牌之后,并且在调用计算获胜者之前)。
我也尝试在这里遵循 MVC 范例,仅供参考。
附:我的程序在一个线程上运行,我没有显式地实例化另一个,但我依稀记得读过 Swing 为图形内容生成了它自己的线程
抱歉,介绍太长了!这是一些代码:
Model类的相关方法
void hit() {
//run when button is clicked
player.hand.add(deck.deck.get(0));
deck.deck.remove(0);
}
boolean isBust() {
if (player.getScore() > 21)
return true;
return false;
}
void dealerHit() {
while (dealer.getScore() < 17) { //could implement soft 17 rules for more difficulty
dealer.hand.add(deck.deck.get(0));
setChanged();
notifyObservers();
deck.deck.remove(0);
//Here was one attempt
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
boolean isWin() {
//and another
try {
TimeUnit.SECONDS.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
if ((player.getScore() > dealer.getScore() && player.getScore() <= 21) || dealer.getScore() > 21)
return true;
return false;
}
void stay() {
dealerHit();
isWin();
}
查看类
void addHitListener(ActionListener HitListener) {
hit.addActionListener(HitListener);
}
void addStartListener(ActionListener StartListener) {
start.addActionListener(StartListener);
}
void addStayListener(ActionListener StayListener) {
stay.addActionListener(StayListener);
}
void display() {
JFrame myFrame = new JFrame("BlackJack");
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.setContentPane(this);
myFrame.setPreferredSize(new Dimension(700,550));
myFrame.pack();
myFrame.setVisible(true);
}
void addCards(Player p, Dealer d) {
topPanel.remove(start);
pcardPanel.add(playerlabel);
dcardPanel.add(dealerlabel);
for (Card c : p.hand) {
ImageIcon cc = new ImageIcon(c.img);
JLabel cC = new JLabel(cc);
//cC.setAlignmentX(alignmentX); use to get X alignment of card 1 & 2 for splits
//cC.setAlignmentY(alignmentY); same for Y, then increment by .3f
pcardPanel.add(cC);
}
for (Card c : d.hand)
dcardPanel.add(new JLabel(new ImageIcon(c.img)));
topPanel.add(new JLabel("Options: "));
topPanel.add(hit);
topPanel.add(stay);
validate();
repaint();
}
void endGame(boolean isWin) {
//I think I tried here, too
removeAll();
setBackground(new Color(0, 122, 0));
if (isWin == true)
add(new JLabel("You won!"));
else
add(new JLabel("You Lost"));
validate();
repaint();
}
public void hitPlayer(Player p) {
JLabel hits = new JLabel(new ImageIcon(p.hand.get(p.hand.size()-1).img));
//hits.setAlignmentY(alignmentY);
pcardPanel.add(hits);
validate();
repaint();
}
public void hitDealer(Dealer d) {
dcardPanel.add(new JLabel(new ImageIcon(d.hand.get(d.hand.size()-1).img)));
validate();
repaint();
}
控制器类:
public class Controller implements Observer {
BlackJack game;
Table t;
Controller(BlackJack game, Table t) {
this.game = game;
this.t = t;
this.game.addObserver(this);
this.t.addHitListener(new HitListener());
this.t.addStartListener(new StartListener());
this.t.addStayListener(new StayListener());
}
public void go() {
t.display();
}
public void update(Observable obj, Object observed) {
t.hitDealer(game.getDealer());
}
class HitListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
game.hit();
t.hitPlayer(game.getPlayer());
if (game.isBust() == true)
t.endGame(false);
}
}
class StartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
t.addCards(game.getPlayer(), game.getDealer());
}
}
class StayListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
game.stay();
//doStay();
if (game.isWin() == true)
t.endGame(true);
else
t.endGame(false);
}
}
我只是有一个想法,因为我在 actionPerformed 方法中执行此操作,这可能是为什么睡眠似乎会影响 GUI 线程,而不是绘制卡片然后睡眠。我敢打赌就是这样。但是我要去吃晚饭了,希望比我聪明的人能伸出援手!提前致谢
附言如果有任何错别字(我不认为有),只要知道它都可以编译和工作!并且没有警告,如果有帮助的话
【问题讨论】:
标签: java multithreading swing thread-sleep