【发布时间】:2011-04-14 14:40:18
【问题描述】:
编辑我在这里更新了这个问题:Box2D: How to get the position of a static body?
我在 Box2D 项目中使用传感器。在与传感器发生碰撞时,我想知道传感器在世界上的位置。我正在检测与接触侦听器的碰撞,但传感器的位置始终为 0 0。
来自我的代码:(编辑,添加了整个类)
public class MyContactListener extends b2ContactListener {
public var onSensorEvent:Function;
override public function BeginContact(contact:b2Contact):void {
if(contact.GetFixtureA().IsSensor()) {
var ud1:GameEntity = contact.GetFixtureA().GetBody().GetUserData();
Util.traceVec(contact.GetFixtureA().GetBody().GetTransform().position);
Util.traceVec(contact.GetFixtureB().GetBody().GetTransform().position);
Util.traceVec(contact.GetFixtureA().GetBody().GetPosition());
Util.traceVec(contact.GetFixtureB().GetBody().GetPosition());
onSensorEvent(ud1);
}
if(contact.GetFixtureB().IsSensor()) {
var ud2:GameEntity = contact.GetFixtureB().GetBody().GetUserData();
Util.traceVec(contact.GetFixtureA().GetBody().GetTransform().position);
Util.traceVec(contact.GetFixtureB().GetBody().GetTransform().position);
Util.traceVec(contact.GetFixtureA().GetBody().GetPosition());
Util.traceVec(contact.GetFixtureB().GetBody().GetPosition());
onSensorEvent(ud2);
}
}
}
除此之外,传感器正常工作并正常记录碰撞。任何想法为什么会发生这种情况,以及我该如何解决?
我使用的是 Box2DFlash 2.1a 版,但我不认为这是 Flash 特有的。
编辑我的代码以在世界上创建身体:
private function createWorldBody(x_origin:Number, y_origin:Number, box_width:Number, box_height:Number, angle:Number,
density:Number, friction:Number, bounce:Number, entity:GameEntity):b2Body {
trace("creating body: x=" + x_origin + " y="+ y_origin + " w=" + box_width + " h=" + box_height);
var body:b2BodyDef= new b2BodyDef();
if(entity.type == GameEntity.TYPE_PLAYER) body.type = b2Body.b2_dynamicBody;
// shape
var box:b2PolygonShape = new b2PolygonShape();
if(entity.type == GameEntity.TYPE_PLAYER) {
box.SetAsOrientedBox(box_width/2/pixelsPerMeter, box_height/2/pixelsPerMeter, new b2Vec2(0,0), angle);
} else {
box.SetAsOrientedBox(box_width/2/pixelsPerMeter, box_height/2/pixelsPerMeter, new b2Vec2(x_origin/pixelsPerMeter,y_origin/pixelsPerMeter), angle);
}
// fixture
var fixture:b2FixtureDef = new b2FixtureDef();
fixture.shape = box;
fixture.density = density;
fixture.friction = friction;
fixture.restitution = bounce;
if(entity.type == GameEntity.TYPE_ANIMATION_TRIGGER) {
fixture.isSensor = true;
}
// world body
var worldBody:b2Body = world.CreateBody(body);
worldBody.CreateFixture(fixture);
if(entity.type == GameEntity.TYPE_PLAYER) {
worldBody.SetPosition(new b2Vec2(0, 6));
worldBody.SetAngularDamping(playerAngDamping);
} else {
worldBody.SetAngularDamping(0.1);
}
Util.traceVec(worldBody.GetPosition());
worldBody.SetUserData(entity);
return worldBody;
}
createWorldBody 方法的示例输出:
creating body: x=10768.85 y=129.1 w=242.1 h=508.2 angle=0
0 0
creating body: x=13314.9 y=-176.35 w=176.05 h=39.4 angle=0
0 0
creating body: x=14324.4 y=304.3 w=116.05 h=207.6 angle=0
0 0
creating body: x=12819.449999999999 y=336.5 w=905.3 h=156.2 angle=0
0 0
两次碰撞后接触侦听器的示例输出:
20.84107631571526 6.26063858024741
0 0
20.84107631571526 6.26063858024741
0 0
34.444376903802855 4.2002747636658855
0 0
34.444376903802855 4.2002747636658855
0 0
编辑我想我明白了:这是因为传感器是静态物体,它们在世界上没有“真实”的位置。
【问题讨论】:
标签: flash actionscript-3 box2d collision sensors