【发布时间】:2017-01-13 00:06:27
【问题描述】:
我有两个 D3D11 设备,每个设备都有自己的上下文,但在同一个适配器上。
我试图在两者之间共享一个纹理,但我在另一侧收到的纹理始终是黑色的。
HRESULT hr;
// Make a shared texture on device_A / context_A
D3D11_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.Width = 1024;
desc.Height = 1024;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
ID3D11Texture2D* copy_tex;
hr = device_A->CreateTexture2D(&desc, NULL, ©_tex);
// Test the texture by filling it with some color
D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvd.Texture2D.MipSlice = 0;
ID3D11RenderTargetView* copy_tex_view = 0;
hr = device_A->CreateRenderTargetView(copy_tex, &rtvd, ©_tex_view);
FLOAT clear_color[4] = {1, 0, 0, 1};
context_A->ClearRenderTargetView(copy_tex_view, clear_color);
// Now try to share it to device_B:
IDXGIResource* copy_tex_resource = 0;
hr = copy_tex->QueryInterface( __uuidof(IDXGIResource), (void**)©_tex_resource );
HANDLE copy_tex_shared_handle = 0;
hr = copy_tex_resource->GetSharedHandle(©_tex_shared_handle);
IDXGIResource* copy_tex_resource_mirror = 0;
hr = device_B->OpenSharedResource(copy_tex_shared_handle, __uuidof(ID3D11Texture2D), (void**)©_tex_resource_mirror);
ID3D11Texture2D* copy_tex_mirror = 0;
hr = copy_tex_resource_mirror->QueryInterface(__uuidof(ID3D11Texture2D), (void**)(©_tex_mirror));
但是:copy_tex_mirror 纹理始终是黑色的。
我没有收到任何 HRESULT 错误代码,甚至可以在 device_B / context_B 上正常使用 copy_tex_mirror,但我无法在 device_A 上获取我放入其中的像素数据。
我错过了什么吗?
提前致谢!
【问题讨论】:
标签: c++ direct3d direct3d11