我会将这些分为两个类。您需要类似 CircularBuffer 类的东西来处理读取和写入。另一个可能是您要存储的二维数组的实现。拆分这些的原因是因为您想分别读取/写入帧。
例如:
循环缓冲区实现:
public class CircularBuffer<T>
{
private T[] _buffer;
private int IncRollover(int value)
{
value++;
if (value >= _buffer.Length)
value = 0;
return value;
}
public CircularBuffer(int count)
{
_buffer = new T[count];
}
public bool Write(T element)
{
// if the writeindex (after increasing) equals the readindex, the buffer is full
var newWriteIndex = IncRollover(WriteIndex);
if (newWriteIndex == ReadIndex)
return false;
_buffer[WriteIndex] = element;
WriteIndex = newWriteIndex;
return true;
}
public bool TryRead(out T element)
{
if (ReadIndex == WriteIndex)
{
element = default(T);
return false;
}
element = _buffer[ReadIndex];
ReadIndex = IncRollover(ReadIndex);
return true;
}
public IEnumerable<T> ReadAll()
{
T element;
while (TryRead(out element))
yield return element;
}
public int ReadIndex { get; private set; }
public int WriteIndex { get; private set; }
}
这将负责读取和写入单个“帧”/切片。如果你喜欢在 Index 上阅读,你可以扩展这个类。
注意:如果缓冲区已满,写入将返回 false
这可能是存储在循环缓冲区中的二维缓冲区的实现:
public class MyWhateverBuffer<T>
{
private CircularBuffer<T[,]> _buffer;
public int Width { get; private set; }
public int Height { get; private set; }
public int Depth { get; private set; }
public MyWhateverBuffer(int width, int height, int depth)
{
Width = width;
Height = height;
Depth = depth;
_buffer = new CircularBuffer<T[,]>(depth);
}
public T[,] New()
{
return new T[Width, Height];
}
public bool Add(T[,] buffer)
{
return _buffer.Write(buffer);
}
public bool TryRead(out T[,] buffer)
{
return _buffer.TryRead(out buffer);
}
public IEnumerable<T[,]> ReadAll()
{
return _buffer.ReadAll();
}
}
这个类可以这样使用:
MyWhateverBuffer<double> myBuffer = new MyWhateverBuffer<double>(100, 100, 100);
var oneSlice = myBuffer.New();
oneSlice[10, 10] = 3.5;
oneSlice[50, 10] = 23.5;
oneSlice[10, 20] = 43.5;
myBuffer.Add(oneSlice);
var anotherSlice = myBuffer.New();
anotherSlice[10, 10] = 13.5;
anotherSlice[50, 10] = 23.5;
anotherSlice[10, 20] = 43.5;
var result = myBuffer.Add(anotherSlice);
if(!result)
{
// the buffer was full..
}
// Read the results from the buffer.
foreach(var slice in myBuffer.ReadAll())
{
Trace.WriteLine(slice[10, 10]);
}
您应该始终检查是否可以添加缓冲区。您不想丢失信息。
旁注:
使用循环缓冲区获得的最大利润是声明元素。就像大数组每次都会被重用。