【问题标题】:Swift - how to store a struct instance in a class proprietySwift - 如何将结构实例存储在类中
【发布时间】:2023-03-22 07:27:01
【问题描述】:

我是 Swift 的非常新手,所以如果这是一个“愚蠢”的问题,我提前道歉。我正在研究一个用于生成随机项目的游乐场脚本,在这种情况下是武器。当我运行我的代码时,我收到此错误:错误:执行被中断,原因:EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)。我试图做的是持有一个结构的实例(这是句柄)在我的变量武器句柄中的类 normalBladeType 中。我试过研究这个话题,但我还没有找到答案。任何建议都会很棒。据我所知,我可能做错了。

谢谢,

我的代码:

//: Playground - noun: a place where people can play

import Cocoa



let handleWoods = ["White Ash", "Oak", "White Oak", "Elm", "Maple","Walnut", "Cherry", "Rosewood", "Ash", "Hickory", "Birch", "Hemlock", "Cedar", "Pine"]
let handleGrips = ["Leather", "Buckskin", "Sharkskin", "Goat Skin", "Deerskin", "Elk Skin", "Rayskin", "Snakeskin", "Silk Cord", "Cotton Cord"]
let gripQualities = ["Simple", "Interwoven", "Ornate", "Smooth", "Thin", "Thick", "Ruff", "Worn"]

func returnRandomItem( _ list: [Any])-> Any {
    return list[Int(UInt32(list.count))]
}




struct handle {
    var name: String
    var value, grip: Int
    var weight: Double
    var withGrip: Bool

    init(withGrip: Bool) {
        self.weight = 0.25
        self.withGrip = withGrip
        let handleNameWithWood = "\(returnRandomItem(handleWoods)) Handle"
        if self.withGrip {
            let randGrip = "\(returnRandomItem(gripQualities)) \(returnRandomItem(handleGrips)) Grip)"
            self.name = "\(randGrip) (\(handleNameWithWood))"
            self.grip = 75
            self.value = 2
        } else {
            self.name = handleNameWithWood
            self.grip = 50
            self.value = 1
        }
    }

    func description() {
        print("Handle Description \(self.name)")
        }

}


class weapon {
    var TypeOfWeapon: String
    var weaponHandle: handle

    init(weaponType: String, doesHaveGrip: Bool) {
        self.TypeOfWeapon = weaponType
        self.weaponHandle = handle(withGrip: doesHaveGrip)
    }
}

class normalBladeType: weapon {
    init() {
        super.init(weaponType: "normalBladeType", doesHaveGrip: false)
    }

    func description() {
        print("TypeOfWeapon: \(self.TypeOfWeapon)")
        print("TypeDescription: normal hilt (guard - handle - pommel) + straight blade")
    }
}


var foo = normalBladeType()
foo.description()

【问题讨论】:

  • 编辑您的问题以包含returnRandomItem 的源代码。

标签: swift class struct initialization instance


【解决方案1】:

您的returnRandomItem 函数错误。你应该把它改成

func returnRandomItem( _ list: [Any])-> Any {
    let index: UInt32 = arc4random_uniform(UInt32(list.count))
    return list[Int(index)]
}

这段代码对我来说很好用。

【讨论】:

  • 谢谢,我感觉其他地方可能有问题。我在类的东西中使用结构在黑暗中拍摄(我尝试查看文档等,花了一天时间寻找结果错误的问题)。
猜你喜欢
  • 1970-01-01
  • 1970-01-01
  • 2020-01-30
  • 1970-01-01
  • 1970-01-01
  • 2022-01-13
  • 1970-01-01
  • 2017-04-04
  • 2021-01-01
相关资源
最近更新 更多