【发布时间】:2021-07-17 01:36:33
【问题描述】:
我是 Matter.js 的新手,我正在使用 Body.applyForce 在我正在创建的平台游戏中移动我的盒子。我想知道是否有一个更容易使用的功能,它允许持续移动,而不是随机地从慢到快。
这是我所有的代码:
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Bodies = Matter.Bodies,
Body = Matter.Body,
World = Matter.World,
Composite = Matter.Composite;
var engine = Engine.create();
var render = Render.create({
element: document.body,
engine: engine
});
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(600, 560, 80, 80);
var ground = Bodies.rectangle(435, 630, 810, 60, {
isStatic: true
});
var leftWall = Bodies.rectangle(0, 200, 60, 800, {
isStatic: true
});
Body.setStatic(boxB, true)
Body.setInertia(boxA, Infinity)
const cases = Object.assign(Object.create(null), {
KeyD: (Body, boxA) => {
Body.applyForce(boxA, {
x: boxA.position.x,
y: boxA.position.y
}, {
x: 0.03,
y: 0,
})
},
KeyA: (Body, boxA) => {
Body.applyForce(boxA, {
x: boxA.position.x,
y: boxA.position.y
}, {
x: -0.03,
y: 0,
})
},
})
document.addEventListener("keydown", event => {
cases[event.code]?.(Body, boxA)
})
Composite.add(engine.world, [boxA, boxB, ground, leftWall]);
Render.run(render);
var runner = Runner.create();
Runner.run(runner, engine);
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.17.1/matter.min.js"></script>
【问题讨论】:
标签: javascript matter.js