您可以使用 ALPHA 混合模式来完成此操作。
制作一个具有渐变的形状,其 alpha 从完全变为无,然后将其设置为混合模式 ALPHA,将其放在与您要遮罩的项目相同的容器中。
然后将容器 blendmode 设置为 LAYER
伪代码:
container.blendMode = BlendMode.LAYER; //container holds both the mask and the thing you want masked
maskObj.blendMode = BlendMode.ALPHA;
drawMaskGradients();
这是我过去用来通过代码创建所述掩码的函数:(itemContainer 是我要掩码的对象)
但是,您可以使用设计工具在 Flash IDE 中完成这一切。
softMaskSprite = new Sprite();
this.blendMode = BlendMode.LAYER;
softMaskSprite.blendMode = BlendMode.ALPHA;
softMaskSprite.mouseChildren = false;
softMaskSprite.mouseEnabled = false;
this.addChildAt(softMaskSprite,this.getChildIndex(itemContainer)+1);
//Create Sides
var top:Shape = new Shape();
var matr:Matrix = new Matrix();
matr.createGradientBox(areaWidth + (softMaskWidth * 2), softMaskWidth, 90 * (Math.PI / 180), 0, 0);
top.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x0000FF], [0,1], [0,255], matr, SpreadMethod.PAD);
top.graphics.drawRect(0, 0, areaWidth + (softMaskWidth * 2), softMaskWidth);
top.graphics.endFill();
top.x = softMaskWidth * -1;
top.y = softMaskWidth * -1;
softMaskSprite.addChild(top);
//BOTTOM
var bottom:Shape = new Shape();
matr = new Matrix();
matr.createGradientBox(areaWidth + (softMaskWidth * 2), softMaskWidth, 90 * (Math.PI / 180), 0, 0);
bottom.graphics.beginGradientFill(GradientType.LINEAR, [0xFF0000, 0x0000FF], [1,0], [0,255], matr, SpreadMethod.PAD);
bottom.graphics.drawRect(0, 0, areaWidth + (softMaskWidth * 2), softMaskWidth);
bottom.graphics.endFill();
bottom.y = areaHeight;
bottom.x = softMaskWidth * -1;
softMaskSprite.addChild(bottom);