【问题标题】:Pygame character animation not working on both right and left sidePygame 角色动画在右侧和左侧都不起作用
【发布时间】:2020-10-24 10:50:17
【问题描述】:

我创建了一个名为 JumpyMan 的游戏。 我创造了游戏机制,比如左右移动、跳跃和摔倒。 因为游戏不是很好看,所以我添加了一些角色动画(精灵),当你按下 Key D 时,动画开始并且角色朝着正确的方向移动。

但是,当我按下Key A 时,角色向左移动但动画没有开始。当我同时按下两个键时,左侧动画开始,但我的角色静止不动。

我能做些什么来修复这个错误?

这是我的代码:https://github.com/zewutz/jumpyman(所有需要的图片都在 github repo 中)

import pygame
import os
from pygame import Surface
from pygame.transform import scale


pygame.init()
#Screen, title/icon and clock
screen = pygame.display.set_mode((1366,650))
pygame.display.set_caption("JumpyMan")
iconImg = pygame.image.load('resources\images\jumpyman\stationary\statright.png')
iconImg = pygame.transform.scale(iconImg,(100,128))
pygame.display.set_icon(iconImg)
clock = pygame.time.Clock()

#backgroung
backgroundImage = pygame.image.load('resources\images\Imgbackground\jumpymanbackground.jpg')
backgroundCoord = (0,-350)

#Player sprites 
left = [None]*10 
for picIndex in range(1,10):
    left[picIndex-1] = pygame.image.load(os.path.join('resources\images\jumpyman\imgleft', "L" + str(picIndex) + ".png"))
    picIndex += 1

right = [None]*10
for picIndex in range(1,10):
    right[picIndex-1] = pygame.image.load(os.path.join('resources\images\jumpyman\imgright', "Run__00" + str(picIndex) + ".png"))
    picIndex += 1

# Player
playerImg = pygame.image.load('resources\images\jumpyman\stationary\statright.png')
smallerImage = pygame.transform.scale(playerImg, (50,100))
x = 10
y = 460
vel_x = 5
vel_y = 15
jump = False
move_left = False
move_right = False
stepIndex = 0

def characterMovementX():
    global stepIndex

    if stepIndex >= 9:
        stepIndex = 0

    if move_left:
        screen.blit(left[stepIndex], (x,y))
        stepIndex += 1
    elif move_right:
        screen.blit(right[stepIndex], (x,y))
        stepIndex += 1
    else:
        screen.blit(smallerImage,(x,y))


#Game loop
game = True
while game:
    screen.blit(backgroundImage,backgroundCoord)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game = False
    

    #Move left, right
    userInput = pygame.key.get_pressed()
    if userInput[pygame.K_a] and x > 5 :
        move_left = True
        x -= vel_x
    if userInput[pygame.K_d] and x < 1280:
        move_right = True
        x += vel_x

    else:
        move_left = False
        move_right = False
        stepIndex = 0
    

    #Jump
    if jump is False and userInput[pygame.K_SPACE]:
        jump = True
    if jump:
        y -= vel_y
        vel_y -= 1
        if vel_y < -15:
            jump = False
            vel_y = 15


    characterMovementX()
    clock.tick(30)
    pygame.display.update()

pygame.quit()

【问题讨论】:

    标签: python animation pygame character


    【解决方案1】:

    该错误是由if - else 语句向右移动引起的:

    if userInput[pygame.K_a] and x > 5 :
       move_left = True
       x -= vel_x
    if userInput[pygame.K_d] and x < 1280:
       move_right = True
       x += vel_x
    else:
       move_left = False
       move_right = False
       stepIndex = 0
    

    如果玩家没有向右移动,则执行 else 案例并将 move_left 设置为 Flase,即使之前设置了 True

    你必须要一个if - elif - else 声明:

    if userInput[pygame.K_a] and x > 5 :
        move_left = True
        move_right = False
        x -= vel_x
    
    elif userInput[pygame.K_d] and x < 1280:
        move_left = False
        move_right = True
        x += vel_x
    
    else:
        move_left = False
        move_right = False
        stepIndex = 0
    

    我建议在选择之前设置move_left = Falsemove_right = False

    move_left = False
    move_right = False
    
    if userInput[pygame.K_a] and x > 5 :
        move_left = True
        x -= vel_x
    elif userInput[pygame.K_d] and x < 1280:
        move_right = True
        x += vel_x
    else:
        stepIndex = 0
    

    【讨论】:

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