【发布时间】:2015-09-09 14:06:50
【问题描述】:
我创建了一些补间,但我需要阻止它们
因为我需要使用新的补间重用一些资产。 然而,override:true 对某些人有帮助,
这是一个功能,一旦它被触发,带有计时器,它们就会播放,正如你所看到的那样有很多回调
window.autoSurfaces = function(){
if(!window.gameStarted){
console.log("autoSurfaces");
playAutoScene();//start playing function to control numbers and alpha of wheels
var delay = 700
var animtime = 500
currentTween = createjs.Tween.get(leaves_anim).to({alpha:.7}, animtime).wait(800).call(leavesOut);//call end frame function
tweenAray.push(currentTween)
console.log(currentTween)
leaves_anim.gotoAndPlay("go");
function leavesOut(){
currentTween = createjs.Tween.get(leaves_anim).to({alpha:0}, animtime).wait(200).call(snowIn);
tweenAray.push(currentTween)
console.log(currentTween)
}
function snowIn(){
currentTween = createjs.Tween.get(snow_anim).to({alpha:1}, animtime).wait(800).call(snowOut)
tweenAray.push(currentTween)
console.log(currentTween)
snow_anim.gotoAndPlay("go");
}
function snowOut(){
currentTween = createjs.Tween.get(snow_anim).to({alpha:0}, animtime).wait(delay).call(stopAll);
tweenAray.push(currentTween)
//console.log("fired");
function stopAll(){
playAutoOut();
leaves_anim.gotoAndStop(0);
snow_anim.gotoAndStop(0);
}
}
}
}
然后我设置了 currentTween 的全局变量:
currentTween = createjs.Tween.get(target).to({alpha:.7}, animtime).wait(800).call(callHandler);
然后:
removeTweens(currentTween);
尝试设置一个数组 - tweenAray.push(currentTween)
tweenAray.removeTweens(currentTween)
还有 createjs.Tween.removeAllTweens();
偶数
createjs.Tween.removeAllTweens = function() {
var tweens = createjs.Tween._tweens;
for (var i=tweens.length-1; i>=0; i--) {
tweens[i]._paused = true;
tweens.splice(i,1);
}
};
什么都没有发生或者我得到错误 我正在从 Flash CS6 导出
任何指针?
干杯
【问题讨论】:
-
有人知道吗?正在考虑使用时间线补间,我可以在其中停止所有计时器等吗?
标签: javascript createjs