这是我的 GLFW、GLAD、CMAKE 和 QtCreator 的文件夹结构。
首先从 Repo 安装 GLFW 和依赖项:
sudo apt install cmake xorg-dev libglu1-mesa-dev libglfw3-dev libglfw3
或
构建它
version="3.2.1" && \
wget "https://github.com/glfw/glfw/releases/download/${version}/glfw-${version}.zip" && \
unzip glfw-${version}.zip && \
cd glfw-${version} && \
sudo apt-get install cmake xorg-dev libglu1-mesa-dev && \
sudo cmake -G "Unix Makefiles" && \
sudo make && \
sudo make install
你可以从https://glad.dav1d.de/下载高兴
我很高兴的项目结构:
test
CMakeLists.txt
source>main.cpp
lib
glad
include>glad>glad.h
src>glad.c
我的 Cmakelist:
cmake_minimum_required(VERSION 2.8)
project(test)
# Source files
set(SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/source")
set(SOURCES "${SRC_DIR}/main.cpp")
# Executable definition and properties
add_executable(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE "${SRC_DIR}")
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 11)
TARGET_LINK_LIBRARIES(test -lglfw -lGL -lX11
-lXi -lXrandr -lXxf86vm -lXinerama -lXcursor -lrt -lm -pthread)
# glad
set(GLAD_DIR "${LIB_DIR}lib/glad")
add_library("glad" "${GLAD_DIR}/src/glad.c")
target_include_directories("glad" PRIVATE "${GLAD_DIR}/include")
target_include_directories(${PROJECT_NAME} PRIVATE "${GLAD_DIR}/include")
target_link_libraries(${PROJECT_NAME} "glad" "${CMAKE_DL_LIBS}")
测试是否一切正常:
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <stdio.h>
namespace {
void errorCallback(int error, const char* description) {
fprintf(stderr, "GLFW error %d: %s\n", error, description);
}
GLFWwindow* initialize() {
int glfwInitRes = glfwInit();
if (!glfwInitRes) {
fprintf(stderr, "Unable to initialize GLFW\n");
return nullptr;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow* window = glfwCreateWindow(1280, 720, "InitGL", nullptr, nullptr);
if (!window) {
fprintf(stderr, "Unable to create GLFW window\n");
glfwTerminate();
return nullptr;
}
glfwMakeContextCurrent(window);
int gladInitRes = gladLoadGL();
if (!gladInitRes) {
fprintf(stderr, "Unable to initialize glad\n");
glfwDestroyWindow(window);
glfwTerminate();
return nullptr;
}
return window;
}
}
int main(int argc, char* argv[]) {
glfwSetErrorCallback(errorCallback);
GLFWwindow* window = initialize();
if (!window) {
return 0;
}
// Set the clear color to a nice green
glClearColor(0.15f, 0.6f, 0.4f, 1.0f);
while (!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}