【发布时间】:2015-02-14 17:37:01
【问题描述】:
我正在尝试制作一个可以射击子弹的小型浏览器游戏。 现在我可以制造子弹,但我不知道如何移动。
我已经这样做了:
var bullet_id = 1;
var timer_id; // reference of the timer, needed to stop it
var speed = 350; // pixels/second
var period = 10; // milliseconds
var sprite; // the element that will move
var sprite_speed = 0; // move per period
var sprite_position = 315; // pixels
function createbullet() {
var img = document.createElement("img");
img.src = "images/bullet.png";
img.id = "bullet";
img.name = "bullet";
var foo = document.getElementById("fooBar");
foo.appendChild(img);
move(1);
bullet_id++;
}
function animate ()
{
document.getElementById("bullet").style.left=340 + "px";
sprite_position += sprite_speed;
sprite.style.left = sprite_position+'px';
}
function move(direction)
{
if (timer_id) stop();
sprite_speed = speed * period/1000 * direction;
timer_id = setInterval (animate, period);
}
function stop()
{
clearInterval (timer_id);
timer_id = null;
}
function init()
{
sprite = document.getElementById ("bullet"); // the HTML element we will move
animate(); // just to initialize sprite position
}
window.onload = init; // start doing things once the page has loaded */
我尝试添加一个 bullet_id 系统,但我无法让它真正发挥作用。
这是我的html
<a onmousedown="document.jack.src=image2.src;" onmouseup="document.jack.src=image1.src;" onclick="createbullet()"><img id="jack" name="jack" src="/images/jack1.png" /></a>
<div id="fooBar"></div>
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript">
【问题讨论】:
-
你想在点击时移动它或者只是跟随鼠标位置
-
当
<a onmousedown="document.jack.src=image2.src;" onmouseup="document.jack.src=image1.src;" onclick="createbullet()"><img id="jack" name="jack" src="/images/jack1.png" /></a>被点击时,我想让创建的“子弹”对象向左移动
标签: javascript html animation move