【发布时间】:2022-01-06 13:26:49
【问题描述】:
在这个应用程序中,我有一个带有名为 Spawn 的方法的汽车类(它应该在我在 XAML 文件中定义的 Canvas 上绘制对象)。我在 MainWindow 中调用方法,但是当我运行我的程序时,没有汽车被绘制到画布上。
这里是 Spawn 方法:
public void Spawn(Canvas cvs)
{
cvs = new Canvas();
cvs.Children.Clear();
carBody.Width = 70;
carBody.Height = 120;
carBody.Background = new SolidColorBrush(Color);
Canvas.SetLeft(carBody, SpawnLocation.X);
Canvas.SetTop(carBody, SpawnLocation.Y);
Rectangle[] tires = new Rectangle[4];
Rectangle[] windows = new Rectangle[2];
Label lblBrand = new Label();
RotateTransform rotation = new RotateTransform();
// Reifen
tires[0] = new Rectangle()
{
Fill = Brushes.Black,
Width = 20,
Height = 30
};
Canvas.SetLeft(tires[0], -9);
Canvas.SetTop(tires[0], 18);
tires[1] = new Rectangle()
{
Fill = Brushes.Black,
Width = 20,
Height = 30
};
Canvas.SetLeft(tires[1], 61);
Canvas.SetTop(tires[1], 18);
tires[2] = new Rectangle()
{
Fill = Brushes.Black,
Width = 20,
Height = 30
};
Canvas.SetLeft(tires[2], -9);
Canvas.SetTop(tires[2], 80);
tires[3] = new Rectangle()
{
Fill = Brushes.Black,
Width = 20,
Height = 30
};
Canvas.SetLeft(tires[3], 61);
Canvas.SetTop(tires[3], 80);
// Fenster
windows[0] = new Rectangle() // Front
{
Fill = Brushes.White,
Width = 50,
Height = 40
};
Canvas.SetLeft(windows[0], 0);
Canvas.SetTop(windows[0], 0);
windows[1] = new Rectangle() // rear
{
Fill = Brushes.White,
Width = 50,
Height = 50
};
Canvas.SetLeft(windows[1], 0);
Canvas.SetTop(windows[1], 0);
// Label Automarke
lblBrand.Width = 40;
lblBrand.Height = 23;
lblBrand.Content = Brand;
// Add2Canvas
for (int i = 0; i < tires.Length; i++)
carBody.Children.Add(tires[i]);
for (int i = 0; i < windows.Length; i++)
carBody.Children.Add(windows[i]);
carBody.Children.Add(lblBrand);
if (Direction == "nord")
{
rotation.Angle = 0;
rotation.CenterX = SpawnLocation.X;
rotation.CenterY = SpawnLocation.Y;
carBody.RenderTransform = rotation;
}
else if (Direction == "süd")
{
rotation.Angle = 180;
rotation.CenterX = SpawnLocation.X;
rotation.CenterY = SpawnLocation.Y;
carBody.RenderTransform = rotation;
}
else if (Direction == "west")
{
rotation.Angle = 90;
rotation.CenterX = SpawnLocation.X;
rotation.CenterY = SpawnLocation.Y;
carBody.RenderTransform = rotation;
}
else if (Direction == "ost")
{
rotation.Angle = 270;
rotation.CenterX = SpawnLocation.X;
rotation.CenterY = SpawnLocation.Y;
carBody.RenderTransform = rotation;
}
cvs.Children.Add(carBody);
}
调用方法MainWindow:
Car car1;
public MainWindow()
{
InitializeComponent();
car1 = new Car("Audi", Colors.Red);
car1.Direction = "west";
car1.SpawnLocation = new Point(550, 340);
car1.Spawn(gameScreen);
}
提前致谢!
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