【问题标题】:Converting MERN chat app to real-time using socket.io使用 socket.io 将 MERN 聊天应用程序转换为实时聊天应用程序
【发布时间】:2022-01-03 08:50:32
【问题描述】:

我一直在尝试使用 MERN 堆栈(React-Native 而不是 React)开发实时聊天应用程序并且成功,但我无法使用 socket.io 库将其转换为实时聊天应用程序。下面我提供了一些来自我的项目的代码,描述了使用socket.ioafter before 的情况/结构:

用户使用他的电话号码注册/登录,在每次第一次呈现主屏幕时,如果用户有房间,我将获取房间。 (房间 => 与人的对话,例如 whatsapp 的主屏幕)。每个room 将有一个唯一的roomId 和这两个用户的数据(请参阅Room 架构)。现在当他/她点击进入ChatScreen时,用户可以互相发送消息(参考Message架构)。为了获取特定聊天的所有消息,我使用唯一的 roomId 来获取仅具有 roomId 的所有消息。现在的问题是,当其他用户发送任何消息时,我必须重新渲染整个应用程序才能获得新消息,因此没有实时性。

服务器

我的 mongodb 中有 3 个集合,1) users, 2) rooms 3) messages

模式:

const RoomSchema = mongoose.Schema({
  roomId: String,
  usersId: [String],
  users: Object,
}, {
  timestamps: true,
});

module.exports = mongoose.model('Room', RoomSchema);

const MessageSchema = mongoose.Schema({
  roomId: String,
  senderId: String,
  text: String,
}, {
  timestamps: true,
});

module.exports = mongoose.model('Message', MessageSchema);

const UserSchema = new mongoose.Schema({
  name: {
    type: String,
    required: true,
    trim: true,

  },
  phone: {
    type: String,
    required: true,
    trim: true,
    unique: true,
  },
  otp: String,
}, {
  timestamps: true,
});

module.exports = mongoose.model('User', UserSchema);

index.js

const express = require('express');
const mongoose = require('mongoose');
const http = require('http');
const socketio = require('socket.io');

const app = express();
const server = http.createServer(app);

const io = socketio(server).sockets;

mongoose.connect(process.env.MONGO_URL);
mongoose.connection.on('connected', () => {
  console.log('[INFO] Connected to MongoDB');
});
mongoose.connection.on('error', (error) => {
  console.log(`[ERROR] ${error}`);
});

// SOCKETS MIDDLEWARE
require('./middlewares/socket')(io);

server.listen(process.env.PORT, () => {
  console.log(`[INFO] Server running at ${process.env.PORT}`);
});

socket.js

const Message = require('../models/Message');

module.exports = (io) => {
  io.on('connection', (socket) => {
    console.log('A user connected.');

    socket.on('sent_messages', async ({ roomId }, cb) => {
      const messages = await Message.find({roomId});
      cb(messages);
    });

    socket.on('send2user', async (data) => {
      socket.broadcast.to(data.roomId).emit();

      const message = new Message({
        roomId: data.roomId,
        senderId : data.senderId,
        text: data.text,
      });
      const result = await message.save();
    });
  });
};

现在,基本上,只要用户在前端触摸联系人项目,就会为这 2 个用户(私人 1-1 聊天应用程序)创建一个房间(聊天室)。所以,现在这 2 个用户已经准备好进行实时聊天了。用于获取和创建消息的端点(虽然,我在 socket.js 文件中创建了一条新消息,但不知道如何进一步处理):

router.post('/create_message', async (req, res) => {
  const {roomId, senderId, text} = req.body;
  try {
    const message = new Message({
      roomId,
      senderId,
      text,
    });
    const result = await message.save();

    return res.status(200).json({
      type: 'success',
      data: result,
    });
  } catch (error) {
    return res.status(422).send({error: `${error.message}`});
  }
});

router.post('/get_messages', async (req, res) => {
  const {roomId} = req.body;
  try {
    const messages = await Message.find({roomId});
    return res.status(200).json({
      type: 'success',
      data: messages,
    });
  } catch (error) {
    return res.status(422).send({error: `${error.message}`});
  }
});

前端

utility.js

export const socket = io(API_URL, {forceNew: true});

socket.on('connection', () => {
  console.log('Connected to server');
});

export const fetchMessages = (roomId, setMessages) => {

  // socket.emit('sent_messages', {roomId}, (data) => {
  //   setMessages(data);
  // });

  AsyncStorage.getItem('token')
    .then(token => {
      if (token) {
        fetch(`${API_URL}/message/get_messages`, {
          method: 'POST',
          headers: {
            ...
          },
          body: JSON.stringify({roomId}),
        })
          .then(response => response.json())
          .then(data => {
            if (data.type === 'success') {
              setMessages(data.data);
            }
            if (data.error) {
              console.log(data.error);
            }
          })
          .catch(error => {
            console.log('[ERROR] While fetching messages: ' + error.message);
          });
      } else {
          console.log('token is null');
      }
    })
    .catch(error => {
      console.log('[ERROR] While fetching token: ' + error.message);
    });
};

export const createMessage = (message, setMessages) => {
  AsyncStorage.getItem('token')
    .then(token => {
      if (token) {
        fetch(`${API_URL}/message/create_message`, {
          method: 'POST',
          headers: {
            ...
          },
          body: JSON.stringify(message),
        })
          .then(response => response.json())
          .then(data => {
            if (data.type === 'success') {
              const latestMessage = data.data;
              setMessages((prevMessages) => ([
                ...prevMessages,
                latestMessage,
              ]));
              // socket.emit('send2user', latestMessage);
            }
            if (data.error) {
              console.log(data.error);
            }
          })
          .catch(error => {
            console.log('[ERROR] While fetching messages: ' + error.message);
          });
      } else {
          console.log('token is null');
      }
    })
    .catch(error => {
      console.log('[ERROR] While fetching token: ' + error.message);
    });
};

ChatScreen.js

const ChatScreen = () => {
  const {params} = useRoute();
  const roomId = params?.roomId;
  const navigator = useNavigation();
  const {user, rooms} = useAuth();

  const [messages, setMessages] = useState([]);
  const [input, setInput] = useState('');

  const sendMessage = () => {
    if (input) {
      const message = {
        roomId,
        senderId: user._id,
        text: input,
      };
      createMessage(message, setMessages);
      setInput('');
    }
  };

  useEffect(() => {
    fetchMessages(roomId, setMessages);
  }, []);

  const scrollViewRef = useRef();

  return (
    <SafeAreaView>
      <KeyboardAvoidingView>
        <>
          {/* RENDER MESSAGES WITH SCROLLVIEW */}
          <ScrollView
            ref={scrollViewRef}
            onContentSizeChange={() =>
              scrollViewRef.current.scrollToEnd({animated: true})
            }
            onLayout={() =>
              scrollViewRef.current.scrollToEnd({animated: true})
            }>
            {messages.length > 0 ? (
              messages.map((message, index) => (
                <MessageItem key={index} myID={user._id} data={message} />
              ))
            ) : (
              <Text>Start Chatting</Text>
            )}
          </ScrollView>

          <View>
            <View>
              <TextInput
                value={input}
                onChangeText={setInput}
                placeholder="Type here"
              />
            </View>

            <TouchableOpacity
              onPress={sendMessage}>
              <IonIcon name="ios-add" size={28} color="#fff" />
            </TouchableOpacity>
          </View>
        </>
      </KeyboardAvoidingView>
    </SafeAreaView>
  );
};

export default ChatScreen;

因此,如您所见,我无法使用 socket.io 使其实时,而且我也很困惑是使用套接字还是 api 端点获取/创建消息。如果有人可以帮助我解决这个问题,我将不胜感激!我只是想让这项工作像使用 socketio 的实时聊天应用程序一样工作。

更新

通过观看socket.io 的一些教程和文档,我尝试获取并发布消息并接收实时更新,但再次失败。因此,以下是我所做的更改:

节点服务器socket.js

const Message = require('../models/Message');

module.exports = (io) => {
  io.on('connection', (socket) => {
    console.log('A user connected.');

    socket.on('get_messages', async (roomId) => {
      const messages = await Message.find({roomId});
      socket.broadcast.to(roomId).emit('get_messages', messages);
    });

    socket.on('listener', async (data) => {
      // here, I am able to receive `data` : {roomId: '...', senderId: '...', text: '...'}
      io.to(data.roomId).emit('listener', data); // but using this, I cannot listen to changes, look in client file below this.

      const message = new Message({
        roomId: data.roomId,
        senderId : data.senderId,
        text: data.text,
      });
      await message.save();
    });
  });
};

客户端 - 反应 - ChatScreen.js:

import {socket} from '../../utils/utility';

const ChatScreen = () => {
  const {params} = useRoute();
  const roomId = params?.roomId;
  const navigator = useNavigation();
  const {user, rooms} = useAuth();

  const [messages, setMessages] = useState([]);
  const [input, setInput] = useState('');

  const InitialFetchMessages = (_roomId) => {
    socket.on('get_messages', () => {
      socket.emit('get_messages', ); // HOW TO RECEIVE THE MESSAGES HERE?
    });
  };

  const sendMessage = () => {
    if (input) {
      const message = {
        roomId,
        senderId: user._id,
        text: input,
      };
      socket.emit('listener', message);
      setInput('');
    }
  };

 // main real-time listener
  useEffect(() => { // NOT RUNNING
    socket.on('listener', (data) => { // data = received data
      setMessages([...messages, data]);
    });
    return () => socket.off('listener');
  }, [messages]);

  useEffect(() => {
    InitialFetchMessages(roomId, setMessages);
  }, []);

  const scrollViewRef = useRef();

  return (
    <SafeAreaView>
      <KeyboardAvoidingView>
        <>
          {/* RENDER MESSAGES WITH SCROLLVIEW */}
          <ScrollView
            ref={scrollViewRef}
            onContentSizeChange={() =>
              scrollViewRef.current.scrollToEnd({animated: true})
            }
            onLayout={() =>
              scrollViewRef.current.scrollToEnd({animated: true})
            }>
            {messages.length > 0 ? (
              messages.map((message, index) => (
                <MessageItem key={index} myID={user._id} data={message} />
              ))
            ) : (
              <Text>Start Chatting</Text>
            )}
          </ScrollView>

          <View>
            <View>
              <TextInput
                value={input}
                onChangeText={setInput}
                placeholder="Type here"
              />
            </View>

            <TouchableOpacity
              onPress={sendMessage}>
              <IonIcon name="ios-add" size={28} color="#fff" />
            </TouchableOpacity>
          </View>
        </>
      </KeyboardAvoidingView>
    </SafeAreaView>
  );
};

export default ChatScreen;

谁能指出发生了什么以及为什么它没有发送到roomId,因为我希望它是私有的并且基于roomId

【问题讨论】:

    标签: javascript node.js reactjs mongodb socket.io


    【解决方案1】:

    在前端,您使用 API 发送消息,而不是使用 Socket on 并实时发出。由于您使用的是 API,因此聊天只有在刷新时才会更新。

    【讨论】:

    • 您好,您能否展示一个代码示例来执行此操作!就像使用 useEffect 和 all 仅向该特定聊天/房间 ID 发送消息一样。
    • @dev1ce 你可以搜索 google 有很多博客。供您参考此链接 [github.com/davehowson/chat-app]
    最近更新 更多