【发布时间】:2022-01-03 08:50:32
【问题描述】:
我一直在尝试使用 MERN 堆栈(React-Native 而不是 React)开发实时聊天应用程序并且成功,但我无法使用 socket.io 库将其转换为实时聊天应用程序。下面我提供了一些来自我的项目的代码,描述了使用socket.io 和after before 的情况/结构:
流
用户使用他的电话号码注册/登录,在每次第一次呈现主屏幕时,如果用户有房间,我将获取房间。 (房间 => 与人的对话,例如 whatsapp 的主屏幕)。每个room 将有一个唯一的roomId 和这两个用户的数据(请参阅Room 架构)。现在当他/她点击进入ChatScreen时,用户可以互相发送消息(参考Message架构)。为了获取特定聊天的所有消息,我使用唯一的 roomId 来获取仅具有 roomId 的所有消息。现在的问题是,当其他用户发送任何消息时,我必须重新渲染整个应用程序才能获得新消息,因此没有实时性。
服务器
我的 mongodb 中有 3 个集合,1) users, 2) rooms 3) messages。
模式:
const RoomSchema = mongoose.Schema({
roomId: String,
usersId: [String],
users: Object,
}, {
timestamps: true,
});
module.exports = mongoose.model('Room', RoomSchema);
const MessageSchema = mongoose.Schema({
roomId: String,
senderId: String,
text: String,
}, {
timestamps: true,
});
module.exports = mongoose.model('Message', MessageSchema);
const UserSchema = new mongoose.Schema({
name: {
type: String,
required: true,
trim: true,
},
phone: {
type: String,
required: true,
trim: true,
unique: true,
},
otp: String,
}, {
timestamps: true,
});
module.exports = mongoose.model('User', UserSchema);
index.js
const express = require('express');
const mongoose = require('mongoose');
const http = require('http');
const socketio = require('socket.io');
const app = express();
const server = http.createServer(app);
const io = socketio(server).sockets;
mongoose.connect(process.env.MONGO_URL);
mongoose.connection.on('connected', () => {
console.log('[INFO] Connected to MongoDB');
});
mongoose.connection.on('error', (error) => {
console.log(`[ERROR] ${error}`);
});
// SOCKETS MIDDLEWARE
require('./middlewares/socket')(io);
server.listen(process.env.PORT, () => {
console.log(`[INFO] Server running at ${process.env.PORT}`);
});
socket.js
const Message = require('../models/Message');
module.exports = (io) => {
io.on('connection', (socket) => {
console.log('A user connected.');
socket.on('sent_messages', async ({ roomId }, cb) => {
const messages = await Message.find({roomId});
cb(messages);
});
socket.on('send2user', async (data) => {
socket.broadcast.to(data.roomId).emit();
const message = new Message({
roomId: data.roomId,
senderId : data.senderId,
text: data.text,
});
const result = await message.save();
});
});
};
现在,基本上,只要用户在前端触摸联系人项目,就会为这 2 个用户(私人 1-1 聊天应用程序)创建一个房间(聊天室)。所以,现在这 2 个用户已经准备好进行实时聊天了。用于获取和创建消息的端点(虽然,我在 socket.js 文件中创建了一条新消息,但不知道如何进一步处理):
router.post('/create_message', async (req, res) => {
const {roomId, senderId, text} = req.body;
try {
const message = new Message({
roomId,
senderId,
text,
});
const result = await message.save();
return res.status(200).json({
type: 'success',
data: result,
});
} catch (error) {
return res.status(422).send({error: `${error.message}`});
}
});
router.post('/get_messages', async (req, res) => {
const {roomId} = req.body;
try {
const messages = await Message.find({roomId});
return res.status(200).json({
type: 'success',
data: messages,
});
} catch (error) {
return res.status(422).send({error: `${error.message}`});
}
});
前端
utility.js
export const socket = io(API_URL, {forceNew: true});
socket.on('connection', () => {
console.log('Connected to server');
});
export const fetchMessages = (roomId, setMessages) => {
// socket.emit('sent_messages', {roomId}, (data) => {
// setMessages(data);
// });
AsyncStorage.getItem('token')
.then(token => {
if (token) {
fetch(`${API_URL}/message/get_messages`, {
method: 'POST',
headers: {
...
},
body: JSON.stringify({roomId}),
})
.then(response => response.json())
.then(data => {
if (data.type === 'success') {
setMessages(data.data);
}
if (data.error) {
console.log(data.error);
}
})
.catch(error => {
console.log('[ERROR] While fetching messages: ' + error.message);
});
} else {
console.log('token is null');
}
})
.catch(error => {
console.log('[ERROR] While fetching token: ' + error.message);
});
};
export const createMessage = (message, setMessages) => {
AsyncStorage.getItem('token')
.then(token => {
if (token) {
fetch(`${API_URL}/message/create_message`, {
method: 'POST',
headers: {
...
},
body: JSON.stringify(message),
})
.then(response => response.json())
.then(data => {
if (data.type === 'success') {
const latestMessage = data.data;
setMessages((prevMessages) => ([
...prevMessages,
latestMessage,
]));
// socket.emit('send2user', latestMessage);
}
if (data.error) {
console.log(data.error);
}
})
.catch(error => {
console.log('[ERROR] While fetching messages: ' + error.message);
});
} else {
console.log('token is null');
}
})
.catch(error => {
console.log('[ERROR] While fetching token: ' + error.message);
});
};
ChatScreen.js
const ChatScreen = () => {
const {params} = useRoute();
const roomId = params?.roomId;
const navigator = useNavigation();
const {user, rooms} = useAuth();
const [messages, setMessages] = useState([]);
const [input, setInput] = useState('');
const sendMessage = () => {
if (input) {
const message = {
roomId,
senderId: user._id,
text: input,
};
createMessage(message, setMessages);
setInput('');
}
};
useEffect(() => {
fetchMessages(roomId, setMessages);
}, []);
const scrollViewRef = useRef();
return (
<SafeAreaView>
<KeyboardAvoidingView>
<>
{/* RENDER MESSAGES WITH SCROLLVIEW */}
<ScrollView
ref={scrollViewRef}
onContentSizeChange={() =>
scrollViewRef.current.scrollToEnd({animated: true})
}
onLayout={() =>
scrollViewRef.current.scrollToEnd({animated: true})
}>
{messages.length > 0 ? (
messages.map((message, index) => (
<MessageItem key={index} myID={user._id} data={message} />
))
) : (
<Text>Start Chatting</Text>
)}
</ScrollView>
<View>
<View>
<TextInput
value={input}
onChangeText={setInput}
placeholder="Type here"
/>
</View>
<TouchableOpacity
onPress={sendMessage}>
<IonIcon name="ios-add" size={28} color="#fff" />
</TouchableOpacity>
</View>
</>
</KeyboardAvoidingView>
</SafeAreaView>
);
};
export default ChatScreen;
因此,如您所见,我无法使用 socket.io 使其实时,而且我也很困惑是使用套接字还是 api 端点获取/创建消息。如果有人可以帮助我解决这个问题,我将不胜感激!我只是想让这项工作像使用 socketio 的实时聊天应用程序一样工作。
更新:
通过观看socket.io 的一些教程和文档,我尝试获取并发布消息并接收实时更新,但再次失败。因此,以下是我所做的更改:
节点服务器socket.js
const Message = require('../models/Message');
module.exports = (io) => {
io.on('connection', (socket) => {
console.log('A user connected.');
socket.on('get_messages', async (roomId) => {
const messages = await Message.find({roomId});
socket.broadcast.to(roomId).emit('get_messages', messages);
});
socket.on('listener', async (data) => {
// here, I am able to receive `data` : {roomId: '...', senderId: '...', text: '...'}
io.to(data.roomId).emit('listener', data); // but using this, I cannot listen to changes, look in client file below this.
const message = new Message({
roomId: data.roomId,
senderId : data.senderId,
text: data.text,
});
await message.save();
});
});
};
客户端 - 反应 - ChatScreen.js:
import {socket} from '../../utils/utility';
const ChatScreen = () => {
const {params} = useRoute();
const roomId = params?.roomId;
const navigator = useNavigation();
const {user, rooms} = useAuth();
const [messages, setMessages] = useState([]);
const [input, setInput] = useState('');
const InitialFetchMessages = (_roomId) => {
socket.on('get_messages', () => {
socket.emit('get_messages', ); // HOW TO RECEIVE THE MESSAGES HERE?
});
};
const sendMessage = () => {
if (input) {
const message = {
roomId,
senderId: user._id,
text: input,
};
socket.emit('listener', message);
setInput('');
}
};
// main real-time listener
useEffect(() => { // NOT RUNNING
socket.on('listener', (data) => { // data = received data
setMessages([...messages, data]);
});
return () => socket.off('listener');
}, [messages]);
useEffect(() => {
InitialFetchMessages(roomId, setMessages);
}, []);
const scrollViewRef = useRef();
return (
<SafeAreaView>
<KeyboardAvoidingView>
<>
{/* RENDER MESSAGES WITH SCROLLVIEW */}
<ScrollView
ref={scrollViewRef}
onContentSizeChange={() =>
scrollViewRef.current.scrollToEnd({animated: true})
}
onLayout={() =>
scrollViewRef.current.scrollToEnd({animated: true})
}>
{messages.length > 0 ? (
messages.map((message, index) => (
<MessageItem key={index} myID={user._id} data={message} />
))
) : (
<Text>Start Chatting</Text>
)}
</ScrollView>
<View>
<View>
<TextInput
value={input}
onChangeText={setInput}
placeholder="Type here"
/>
</View>
<TouchableOpacity
onPress={sendMessage}>
<IonIcon name="ios-add" size={28} color="#fff" />
</TouchableOpacity>
</View>
</>
</KeyboardAvoidingView>
</SafeAreaView>
);
};
export default ChatScreen;
谁能指出发生了什么以及为什么它没有发送到roomId,因为我希望它是私有的并且基于roomId。
【问题讨论】:
标签: javascript node.js reactjs mongodb socket.io