【发布时间】:2019-08-10 15:14:12
【问题描述】:
我正在尝试以特定顺序创建和删除对象的输出。默认情况下首先使用构造函数析构函数创建第一个对象,依此类推,析构函数从最后创建的对象开始删除。我正在尝试更改类似于此的输出顺序:
Object 1 is created, we've got 1 object(s) now!
Object 2 is created, we've got 2 object(s) now!
Object 3 is created, we've got 3 object(s) now!
Object 3 is deleted, we've got 2 object(s) now!
Object 2 is deleted, we've got 1 object(s) now!
Object 4 is created, we've got 2 object(s) now!
Object 4 is deleted, we've got 1 object(s) now!
Object 1 is deleted, we've got 0 object(s) now!
代码:
class Object {
public:
Object(int i) {
id = i;
count++;
cout<<"Object "<<id<<" is created, we've got "<<count<<" object(s) now!"<<endl;
}
~Object() {
count--;
cout<<"Object "<<id<<" is deleted, we've got "<<count<<" object(s) now!"<<endl;
}
private:
int id;
static int count;
};
为了做到这一点,我发现我可以使用指针,指向创建的对象并删除,当我们需要时,这样我们就可以控制创建和删除的顺序。
#include"Object.h"
extern void TestObjects()
{
Object *a;
Object obj1(1),obj2(2),obj3(3);
a = &obj3;
delete a;
Object *c;
c = &obj2;
delete c;
}
到目前为止,它只创建了 3 个对象并在创建后立即删除第三个对象,而我试图在删除第三个对象后立即删除第二个对象。
【问题讨论】:
-
您的程序表现出未定义的行为,并且可能会在许多 C++ 实现中崩溃。你只能
delete一些你newed 的东西。这条规则没有例外。
标签: c++ object constructor destructor