【发布时间】:2020-10-03 12:43:15
【问题描述】:
这是我的threeD.h:
#pragma once
#include "SDL.h"
#include <vector>
struct vec3
{
float x, y, z;
};
struct vec2
{
float x, y;
};
struct triangle3D
{
vec3 v[3];
};
class Triangle2D
{
Triangle2D(vec2 v1, vec2 v2, vec2 v3)
{
this->v[0] = v1;
this->v[1] = v2;
this->v[2] = v3;
}
~Triangle2D() { };
void draw(SDL_Renderer* renderer, int r, int g, int b, int a)
{
SDL_SetRenderDrawColor(renderer, r, g, b, a);
SDL_RenderDrawLine(renderer, v[0].x, v[0].y, v[1].x, v[1].y);
SDL_RenderDrawLine(renderer, v[1].x, v[1].y, v[2].x, v[2].y);
SDL_RenderDrawLine(renderer, v[2].x, v[2].y, v[0].x, v[0].y);
}
private:
vec2 v[3];
};
vec2 projectAndTransform(SDL_Window* window, vec3 v, float fov)
{
vec2 newVec;
float fovScale = fov/ v.z;
float w = (float)SDL_GetWindowSurface(window)->w;
float h = (float)SDL_GetWindowSurface(window)->h;
newVec.x = (v.x + 1) * (w / 2);
newVec.y = (v.y + 1) * (h / 2);
return newVec;
}
struct mesh3D
{
std::vector<triangle3D> m;
};
struct mesh2D
{
std::vector<Triangle2D> m;
};
这是我的game.h:
#pragma once
#include <iostream>
#include "SDL.h"
#include "threeD.h"
class Game
{
public:
Game(const char* windowName, unsigned int xWindowPos, unsigned int yWindowPos
, unsigned int windowWidth, unsigned int windowHeight, bool fullScreen);
~Game();
bool init();
bool constructWindowAndRenderer
(
const char* windowName,
unsigned int xWindowPos,
unsigned int yWindowPos,
unsigned int windowWidth,
unsigned int windowHeight,
bool fullScreen = false
);
void update();
SDL_Window* getWindow();
void clearWindow();
void render();
bool handleEvents();
private:
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
SDL_Event event;
bool quit = false;
mesh3D m;
};
每当我尝试将 threeD.h 包含到 game.h 中时,我都会收到错误消息:
Severity Code Description Project File Line Suppression State
Error LNK2005 "struct vec2 __cdecl projectAndTransform(struct SDL_Window *,struct vec3,float)" (?
projectAndTransform@@YA?AUvec2@@PAUSDL_Window@@Uvec3@@M@Z) already defined in game.obj learnSDL
C:\Users\myself\source\repos\learn\learn\main.obj 1
从错误消息中,我发现threeD.h 文件中的projectAndTransform 函数有问题。因此,我尝试将其注释掉,并且效果很好。问题一定是projectAndTransform 函数,但我看不到函数中可能导致错误的任何内容。谢谢
【问题讨论】:
-
尝试将该函数标记为内联
-
@puio 哇哦,我不知道怎么做,但它奏效了。谢谢
-
@puio 我只是在网上查看内联是什么,我得到了现在的样子,但我没有看到不使函数内联会导致
#include语句失败。你能给我这个概念的名称(如果有的话),或者链接到任何解释这个的文章。感谢感谢。