【发布时间】:2011-10-14 13:57:00
【问题描述】:
我正在开发一个小型绘图程序。我在位图上使用 SetPixel 来绘制线条。当画笔尺寸变大时,比如 25 像素,性能会明显下降。我想知道是否有更快的方法来绘制位图。以下是该项目的一些背景:
- 我正在使用位图,以便可以利用图层,例如在 Photoshop 或 The GIMP 中。
- 正在手动绘制线条,因为这最终将使用图形输入板压力来改变线条在其长度上的大小。
- 线条最终应沿边缘进行抗锯齿/平滑处理。
我将包含我的绘图代码,以防万一它很慢而不是 Set-Pixel 位。
这是在发生绘画的窗口中:
private void canvas_MouseMove(object sender, MouseEventArgs e)
{
m_lastPosition = m_currentPosition;
m_currentPosition = e.Location;
if(m_penDown && m_pointInWindow)
m_currentTool.MouseMove(m_lastPosition, m_currentPosition, m_layer);
canvas.Invalidate();
}
MouseMove 的实现:
public override void MouseMove(Point lastPos, Point currentPos, Layer currentLayer)
{
DrawLine(lastPos, currentPos, currentLayer);
}
DrawLine的实现:
// The primary drawing code for most tools. A line is drawn from the last position to the current position
public override void DrawLine(Point lastPos, Point currentPos, Layer currentLayer)
{
// Creat a line vector
Vector2D vector = new Vector2D(currentPos.X - lastPos.X, currentPos.Y - lastPos.Y);
// Create the point to draw at
PointF drawPoint = new Point(lastPos.X, lastPos.Y);
// Get the amount to step each time
PointF step = vector.GetNormalisedVector();
// Find the length of the line
double length = vector.GetMagnitude();
// For each step along the line...
for (int i = 0; i < length; i++)
{
// Draw a pixel
PaintPoint(currentLayer, new Point((int)drawPoint.X, (int)drawPoint.Y));
drawPoint.X += step.X;
drawPoint.Y += step.Y;
}
}
PaintPoint 的实现:
public override void PaintPoint(Layer layer, Point position)
{
// Rasterise the pencil tool
// Assume it is square
// Check the pixel to be set is witin the bounds of the layer
// Set the tool size rect to the locate on of the point to be painted
m_toolArea.Location = position;
// Get the area to be painted
Rectangle areaToPaint = new Rectangle();
areaToPaint = Rectangle.Intersect(layer.GetRectangle(), m_toolArea);
// Check this is not a null area
if (!areaToPaint.IsEmpty)
{
// Go through the draw area and set the pixels as they should be
for (int y = areaToPaint.Top; y < areaToPaint.Bottom; y++)
{
for (int x = areaToPaint.Left; x < areaToPaint.Right; x++)
{
layer.GetBitmap().SetPixel(x, y, m_colour);
}
}
}
}
非常感谢您提供的任何帮助。
【问题讨论】:
标签: c# graphics bitmap gdi layer