【发布时间】:2019-10-20 22:00:43
【问题描述】:
尝试使用操纵杆旋转我的游戏对象,我之前做了一个游戏对象面向 mouseInput 的脚本,我想要完全相同但使用操纵杆时?
public class FaceMouse : MonoBehaviour
{
void Update()
{
if (Input.GetMouseButton(0))
{
Rotation();
}
}
void Rotation()
{
Vector3 mousePosition = Input.mousePosition;
mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
Vector2 direction = new Vector2(
mousePosition.x - transform.position.x,
mousePosition.y - transform.position.y);
transform.up = direction;
}
}
我在搜索并找到了这个脚本,但是游戏对象不像时钟一样旋转,它会在其他轴上旋转我的游戏对象,知道如何让我的对象像第一个脚本一样复制 JOYTICK 运动吗?
public class PlayerMovements : MonoBehaviour
{
public FixedJoystick joystick;
public float speed = 10f;
public float roatateSpeed = 40f;
public GameObject rb;
private void Start()
{
rb = GetComponent<GameObject>();
}
private void Update()
{
float horizontal = joystick.Horizontal;
float vertical = joystick.Vertical;
Vector3 frameMovement = new Vector3(horizontal, 0f, vertical);
Quaternion rotation = Quaternion.LookRotation(frameMovement);
transform.rotation = rotation;
}
}
【问题讨论】:
-
FixedJoystick到底是什么?