【问题标题】:Unity ARFoundation image tracking prefab locationUnity ARFoundation 图像跟踪预制位置
【发布时间】:2019-11-23 23:55:12
【问题描述】:

我正在尝试扫描标记并将 3D 对象放在该标记上。到目前为止,这是有效的,但我似乎无法在脚本(arFoundation 脚本)中找到一个位置,当找到 referenceImage 时放置预制件。获取 referenceImage 位置也很有用,因此我可以自己在该位置实例化对象。

任何帮助将不胜感激

我正在使用:

ARFoundation 2.2.0 preview
ARCore 2.1.0 preview
ARKit 2.2.0 preview
Unity 2019.1.8f1



//TrackedImageInfoManager.cs SCRIPT
public void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs)
{
    /*ARTrackedImage trackedImage = null;//SOME CODE FROM FORUMS, could this be better than below uncommented code?

    for (int i = 0; i < eventArgs.added.Count; i++)
    {
        trackedImage = eventArgs.added[i];
        // instantiate AR object, set trackedImage.transform
        // use a Dictionary, the key could be the trackedImage, or the name of the reference image -> trackedImage.referenceImage.name
        // the value of the Dictionary is the AR object you instantiate.
    }

    for (int i = 0; i < eventArgs.updated.Count; i++)
    {
        trackedImage = eventArgs.updated[i];
        if (trackedImage.trackingState == TrackingState.Tracking)
        //if (trackedImage.trackingState != TrackingState.None)
        {
            // set AR object to active, use Dictionary to get AR object based on trackedImage
            // you can also include TrackingState.Limited by checking for None
        }
        else
        {
            // set active to false
        }
    }

    for (int i = 0; i < eventArgs.removed.Count; i++)
    {
        // destroy AR object, or set active to false. Use Dictionary.
    }*/ 
    //END HERE

    //WORKING CODE STARTS HERE
    foreach ( var trackedImage in eventArgs.added)
    {
        trackedImage.transform.localScale = new Vector3(0.1f , 0.1f , 0.1f);//when object is instaniated, this handles it scale
        //trackedImage.transform.localPosition
        UpdateInfo(trackedImage);
    }

    foreach( var trackedImage in eventArgs.updated)
    {
        UpdateInfo(trackedImage);
    }


}

我需要找到一种方法来处理实例化的预制件,或者只是获取将实例化的位置(在 referenceImage 上)并自己实例化它。

【问题讨论】:

    标签: c# unity3d image-processing scripting


    【解决方案1】:
     if (trackedImage.trackingState == TrackingState.Tracking)
                {
    // do something
    }
    

    这行代码可以跟踪更新问题。

    【讨论】:

      【解决方案2】:

      默认 Prefeb 在 ARTrackedImageManager 中设置为 trackedImagePrefab , 如果您想在每个新图像轨道上实例化自己的预制件,您可以像这样更改代码

      void UpdateInfo(ARTrackedImage trackedImage)
      {
      
        if (trackedImage.trackingState != TrackingState.Tracking)
          {
      
           if(trackedImage.referenceImage.name == "ABC"){
              Instantiate(prefab1, transform.position, transform.rotation);
            }
           else if(trackedImage.referenceImage.name == "XYZ"){
              Instantiate(prefab2, transform.position, transform.rotation);
            }
      
          }else{
          // Destroy object if you dont want to keep
         }
      }
      

      希望这段代码对你有所帮助。

      【讨论】:

        猜你喜欢
        • 1970-01-01
        • 1970-01-01
        • 1970-01-01
        • 1970-01-01
        • 2023-04-02
        • 1970-01-01
        • 1970-01-01
        • 2012-02-11
        • 2011-04-05
        相关资源
        最近更新 更多