【发布时间】:2014-01-15 17:11:29
【问题描述】:
我正在开发一个应用程序,它必须在 iPhone 纵向屏幕上绘制 320 条垂直渐变线,其中每条渐变线的宽度为 1 像素或 2 像素(非视网膜与视网膜)。每条渐变线有 1000 个位置,每个位置都可以有唯一的颜色。这 1000 种颜色(浮点数)位于 C 样式的 2D 数组中(数组的数组,1000 种颜色的 320 个数组)
目前,渐变线是在自定义 UIView 的 drawRect 方法内的 For 循环中绘制的。我遇到的问题是循环通过 For 循环并绘制所有 320 条线需要超过一秒的时间。在那一秒内,我有另一个线程正在更新颜色数组,但由于绘制时间超过一秒,我看不到每次更新。我每第二次或第三次更新一次。
我在我的 Android 代码中使用完全相同的程序,使用 SurfaceView 在每秒内多次绘制 640 条渐变线(数量翻倍)没有问题。我的 Android 应用不会错过任何更新。
如果您查看 Android 代码,它实际上会在两个单独的画布上绘制渐变线。数组大小是动态的,最多可以是 Android 手机横向分辨率宽度的一半(例如 1280 宽度 = 1280/2 = 640 行)。由于 Android 应用程序足够快,我允许横向模式。即使将数据加倍作为 iPhone 并绘制到两个单独的画布上,Android 代码每秒也会运行多次。行数减半且只绘制到单个上下文的 iPhone 代码,一秒钟内都画不出来。
有没有更快的方法在 iPhone 上绘制 320 条垂直渐变线(每条有 1000 个位置)?
是否有适用于 iOS 的硬件加速 SurfaceView 等价物,可以非常快速地绘制许多渐变?
//IPHONE - drawRect method
int totalNumberOfColors = 1000;
int i;
CGFloat *locations = malloc(totalNumberOfColors * sizeof locations[0]);
for (i = 0; i < totalNumberOfColors; i++) {
float division = (float)1 / (float)(totalNumberOfColors - 1);
locations[i] = i * division;
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
for (int k = 0; k < 320; k++) {
CGFloat * colorComponents = arrayOfFloatArrays[k];
CGGradientRef gradient = CGGradientCreateWithColorComponents(
colorSpace,
colorComponents,
locations,
(size_t)(totalNumberOfColors));
CGRect newRect;
if (currentPositionOffset >=320) {
newRect = CGRectMake(0, 0, 1, CGRectGetMaxY(rect));
} else {
newRect = CGRectMake(319 - (k * 1), 0, 1, CGRectGetMaxY(rect));
}
CGContextSaveGState(ctx);
//NO CLIPPING STATE
CGContextAddRect(ctx, newRect);
CGContextClip(ctx);
//CLIPPING STATE
CGContextDrawLinearGradient(
ctx,
gradient,
CGPointMake(0, 0),
CGPointMake(0, CGRectGetMaxY(rect)),
(CGGradientDrawingOptions)NULL);
CGContextRestoreGState(ctx);
//RESTORE TO NO CLIPPING STATE
CGGradientRelease(gradient);
}
//ANDROID - public void run() method on SurfaceView
for (i = 0; i < sonarData.arrayOfColorIntColumns.size() - currentPositionOffset; i++) {
Paint paint = new Paint();
int[] currentColors = sonarData.arrayOfColorIntColumns.get(currentPositionOffset + i);
//Log.d("currentColors.toString()",currentColors.toString());
LinearGradient linearGradient;
if (currentScaleFactor > 1.0) {
int numberOfColorsToUse = (int)(1000.0/currentScaleFactor);
int tmpTopOffset = currentTopOffset;
if (currentTopOffset + numberOfColorsToUse > 1000) {
//shift tmpTopOffset
tmpTopOffset = 1000 - numberOfColorsToUse - 1;
}
int[] subsetOfCurrentColors = new int[numberOfColorsToUse];
System.arraycopy(currentColors, tmpTopOffset, subsetOfCurrentColors, 0, numberOfColorsToUse);
linearGradient = new LinearGradient(0, tmpTopOffset, 0, getHeight(), subsetOfCurrentColors, null, Shader.TileMode.MIRROR);
//Log.d("getHeight()","" + getHeight());
//Log.d("subsetOfCurrentColors.length","" + subsetOfCurrentColors.length);
} else {
//use all colors
linearGradient = new LinearGradient(0, 0, 0, getHeight(), currentColors, null, Shader.TileMode.MIRROR);
//Log.d("getHeight()","" + getHeight());
//Log.d("currentColors.length","" + currentColors.length);
}
paint.setShader(linearGradient);
sonarData.checkAndAddPaint(paint);
numberOfColumnsToDraw = i + 1;
}
//Log.d(TAG,"numberOfColumnsToDraw " + numberOfColumnsToDraw);
currentPositionOffset = currentPositionOffset + i;
if (currentPositionOffset >= sonarData.getMaxNumberOfColumns()) {
currentPositionOffset = sonarData.getMaxNumberOfColumns() - 1;
}
if (numberOfColumnsToDraw > 0) {
Canvas canvas = surfaceHolder.lockCanvas();
if (AppInstanceData.sonarBackgroundImage != null && canvas != null) {
canvas.drawBitmap(AppInstanceData.sonarBackgroundImage, 0, getHeight()- AppInstanceData.sonarBackgroundImage.getHeight(), null);
if (cacheCanvas != null) {
cacheCanvas.drawBitmap(AppInstanceData.sonarBackgroundImage, 0, getHeight()- AppInstanceData.sonarBackgroundImage.getHeight(), null);
}
}
for (i = drawOffset; i < sizeToDraw + drawOffset; i++) {
Paint p = sonarData.paintArray.get(i - dataStartOffset);
p.setStrokeWidth(2);
//Log.d("drawGradientLines", "canvas.getHeight() " + canvas.getHeight());
canvas.drawLine(getWidth() - (i - drawOffset) * 2, 0, getWidth() - (i - drawOffset) * 2, canvas.getHeight(), p);
if (cacheCanvas != null) {
cacheCanvas.drawLine(getWidth() - (i - drawOffset) * 2, 0, getWidth() - (i - drawOffset) * 2, canvas.getHeight(), p);
}
}
surfaceHolder.unlockCanvasAndPost(canvas);
}
【问题讨论】:
标签: ios objective-c gradient