【问题标题】:Get Pointers of Drawn Circles on Canvas (Android)获取画布上绘制圆的指针 (Android)
【发布时间】:2014-03-11 02:52:53
【问题描述】:

我有一个类可以让我在画布上绘制 3 个圆圈。我想要做的是在每个圆圈都被绘制后获取它们的指针 - 但我不确定我将如何去做。

任何帮助将不胜感激,谢谢!

package com.morganjames.bowlsmeasurement;

import java.util.HashSet;
import java.util.Random;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;

public class CirclesDrawingView extends View {

    private static final String TAG = "CirclesDrawingView";



    /** Main bitmap */
    private Bitmap mBitmap = null;

    private Rect mMeasuredRect;

    /** Stores data about single circle */
    private static class CircleArea {
        int radius;
        int centerX;
        int centerY;




        CircleArea(int centerX, int centerY, int radius) {
            this.radius = radius;
            this.centerX = centerX;
            this.centerY = centerY;
        }

        @Override
        public String toString() {
            return "Circle[" + centerX + ", " + centerY + ", " + radius + "]";
        }
    }

    /** Paint to draw circles */
    private Paint mCirclePaint;

    private final Random mRadiusGenerator = new Random();
    // Radius limit in pixels
    private final static int RADIUS_LIMIT = 100;

    private static final int CIRCLES_LIMIT = 3;

    /** All available circles */
    private HashSet<CircleArea> mCircles = new HashSet<CircleArea>(CIRCLES_LIMIT);
    private SparseArray<CircleArea> mCirclePointer = new SparseArray<CircleArea>(CIRCLES_LIMIT);

    /**
     * Default constructor
     *
     * @param ct {@link android.content.Context}
     */
    public CirclesDrawingView(final Context ct) {
        super(ct);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs) {
        super(ct, attrs);

        init(ct);
    }

    public CirclesDrawingView(final Context ct, final AttributeSet attrs, final int defStyle) {
        super(ct, attrs, defStyle);

        init(ct);
    }

    private void init(final Context ct) {
        // Generate bitmap used for background
        //mBitmap = BitmapFactory.decodeResource(ct.getResources(), R.drawable.ic_launcher);



        mCirclePaint = new Paint();

        mCirclePaint.setColor(Color.BLUE);
        mCirclePaint.setStrokeWidth(40);
        mCirclePaint.setStyle(Paint.Style.FILL);
    }

    @Override
    public void onDraw(final Canvas canv) {



        for (CircleArea circle : mCircles) {
            canv.drawCircle(circle.centerX, circle.centerY, circle.radius, mCirclePaint);
        }
    }

    @Override
    public boolean onTouchEvent(final MotionEvent event) {
        boolean handled = false;

        CircleArea touchedCircle;
        int xTouch;
        int yTouch;
        int pointerId;
        int actionIndex = event.getActionIndex();

        // get touch event coordinates and make transparent circle from it
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                // it's the first pointer, so clear all existing pointers data
                clearCirclePointer();

                xTouch = (int) event.getX(0);
                yTouch = (int) event.getY(0);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                mCirclePointer.put(event.getPointerId(0), touchedCircle);

                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_DOWN:
                Log.w(TAG, "Pointer down");
                // It secondary pointers, so obtain their ids and check circles
                pointerId = event.getPointerId(actionIndex);

                xTouch = (int) event.getX(actionIndex);
                yTouch = (int) event.getY(actionIndex);

                // check if we've touched inside some circle
                touchedCircle = obtainTouchedCircle(xTouch, yTouch);

                mCirclePointer.put(pointerId, touchedCircle);
                touchedCircle.centerX = xTouch;
                touchedCircle.centerY = yTouch;
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_MOVE:
                final int pointerCount = event.getPointerCount();

                Log.w(TAG, "Move");

                for (actionIndex = 0; actionIndex < pointerCount; actionIndex++) {
                    // Some pointer has moved, search it by pointer id
                    pointerId = event.getPointerId(actionIndex);

                    xTouch = (int) event.getX(actionIndex);
                    yTouch = (int) event.getY(actionIndex);

                    touchedCircle = mCirclePointer.get(pointerId);

                    if (null != touchedCircle) {
                        touchedCircle.centerX = xTouch;
                        touchedCircle.centerY = yTouch;
                    }
                }
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_UP:
                clearCirclePointer();
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_POINTER_UP:
                // not general pointer was up
                pointerId = event.getPointerId(actionIndex);

                mCirclePointer.remove(pointerId);
                invalidate();
                handled = true;
                break;

            case MotionEvent.ACTION_CANCEL:
                handled = true;
                break;

            default:
                // do nothing
                break;
        }

        return super.onTouchEvent(event) || handled;
    }

    /**
     * Clears all CircleArea - pointer id relations
     */
    private void clearCirclePointer() {
        Log.w(TAG, "clearCirclePointer");

        mCirclePointer.clear();
    }

    /**
     * Search and creates new (if needed) circle based on touch area
     *
     * @param xTouch int x of touch
     * @param yTouch int y of touch
     *
     * @return obtained {@link CircleArea}
     */
    private CircleArea obtainTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touchedCircle = getTouchedCircle(xTouch, yTouch);

        if (null == touchedCircle) {
            touchedCircle = new CircleArea(xTouch, yTouch, 40);

            if (mCircles.size() == CIRCLES_LIMIT) {
                Log.w(TAG, "Clear all circles, size is " + mCircles.size());
                // remove first circle
                mCircles.clear();
            }

            Log.w(TAG, "Added circle " + touchedCircle);
            mCircles.add(touchedCircle);
        }

        return touchedCircle;
    }

    /**
     * Determines touched circle
     *
     * @param xTouch int x touch coordinate
     * @param yTouch int y touch coordinate
     *
     * @return {@link CircleArea} touched circle or null if no circle has been touched
     */
    private CircleArea getTouchedCircle(final int xTouch, final int yTouch) {
        CircleArea touched = null;

        for (CircleArea circle : mCircles) {
            if ((circle.centerX - xTouch) * (circle.centerX - xTouch) + (circle.centerY - yTouch) * (circle.centerY - yTouch) <= circle.radius * circle.radius) {
                touched = circle;
                break;
            }
        }

        return touched;
    }

    @Override
    protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        mMeasuredRect = new Rect(0, 0, getMeasuredWidth(), getMeasuredHeight());
    }
}

【问题讨论】:

    标签: java android pointers canvas get


    【解决方案1】:

    这只是一个数学算法。

    1。定义点(x,y)在圆心为(centerX,centerY)的圆上

    2。这两点的距离就是半径,命名为r。

    3。 r = Math.sqrt(Math.pow(x-centerX),2)+Math.pow(y-centerY,2));

    4。 Math.abs(y-centerY) = Math.sqrt(Math.pow(r,2)-Math.pow(x-centerX,2))

    5。 y= centerY ± Math.sqrt(Math.pow(r,2)-Math.pow(x-centerX,2))

    6。如您所知,X's 值为[centerX-r,centerX+r]

    7。所以你可以计算 y 的值,然后将圆 (x,y) 指向一个。

    【讨论】:

    • 你能帮助我如何在我当前的代码中实现它吗?谢谢。
    • for(int x=centerX-r;x
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