【发布时间】:2019-04-22 08:41:32
【问题描述】:
我正在使用自动驾驶仪进行飞行模拟,所以我需要制作一个 DQN(深度 Q 网络)来控制自动驾驶仪,但我不知道最佳状态数。
模拟是统一完成的,所有的环境和物理也完成了,DQN 只需要输出 (W,A,S,D) 来控制飞机,我找到了一个控制 CARTPOLE 的代码,理论上应该可以很好地训练和控制飞机,唯一的问题是我不知道我选择的状态是否正确。
这是代码:
import os
import random
import gym
import numpy as np
from collections import deque
from keras.models import Sequential
from keras.layers import Dense
from keras.optimizers import Adam
class DQNAGENT:
def __init__(self,state_size,_action_size):
self.state_size = state_sizes
self.action_size = actions_sizes
self.memory = deque(maxlen=2000)
self.gamma = 0.95
self.epsilon = 1.00
self.epsilon_decay_rate = 0.995
self.epsilon_min = 0.01
self.learning_rate = 0.001
self.model = self.build_model()
def buildmodel(self):
model = Sequential()
model.add(Dense(24, input_dim=self.state_size, activation='relu'))
model.add(Dense(24, activation='relu'))
model.add(Dense(self.action_size, activation='linear'))
model.compile(loss='mse',optimizer=Adam(lr=self.learning_rate))
return model
def remember(self, state, action, reward, next_state, done):
self.memory.append((state, action, reward, next_state, done))
def act(self, state):
if np.random.rand() self.epsilon_min:
self.epsilon *= self.epsilon_decay_rate
def load(self, name):
self.model.load_weights(name)
def save(self, name):
self.model.save_weights(name)
def main():
#environemnet variables
state_sizes=0
actions_sizes=4
#training Variables
batch_size=32
n_episodeds=100
output_directory= 'model_output/autopilot'
if not os.path.exists(output_directory):
os.makedirs(output_directory)
agent = DQNAGENT(state_sizes,actions_sizes)
done = False
for e in range(n_episodeds):
state = #states of the game
for time in range(5000):
action = agent.act(state)
#next_state, reward, done, _ = ##env.step(action)
#put the next state from unity
reward = reward if not done else -10
agent.remember(state, action, reward, next_state, done)
state = next_state
if len(agent.memory) > batch_size:
agent.replay(batch_size)
代理类是要训练这些功能的代理,但在 Main 中,状态大小设置为 zero 因为我还不知道数字也是这三行我无法转换为能够在我的项目上运行
state = #states of the game
action = agent.act(state)
next_state, reward, done, _ = ##env.step(action)
原始代码有以下几行:
env = gym.make('CartPole-v1')
state_size = env.observation_space.shape[0]
state = env.reset()
next_state, reward, done, _ = env.step(action)
因为它从 Gym 包中获取这些变量,但我需要手动输入这些变量,所以我的环境将由 空速、飞机位置、机场位置等组成,这就是我认为要写的内容,所以如果有人可以帮我弄清楚这是否正确,或者更好地告诉我什么是最佳状态将非常感激。
异常结果是这样的。
statesizes = 4
states= "how to write those states in this variable"
【问题讨论】:
标签: c# python unity3d neural-network q-learning