【发布时间】:2015-11-10 08:34:54
【问题描述】:
我正在开发一个应用程序,它最终会以 200 毫秒的间隔将视频分割成帧。
该应用程序正常工作,您选择一个视频,该应用程序会将其切割成存储在设备上的位图。问题是,FFmpegMediaMetaRetriever.getFrameAtTime() 非常慢。我的意思是,处理视频所需的时间比视频本身长,我看到平均每帧大约 1.1 秒。
我已经跟踪到调用 getFrameAtTime 的延迟。还有其他人知道在特定时间从视频中获取帧的更好方法吗?
代码:
new Thread(new Runnable() {
@Override
public void run() {
FFmpegMediaMetadataRetriever retriever = new FFmpegMediaMetadataRetriever();
retriever.setDataSource(getPath(EditVideo.this, mMediaUri));
String time = retriever.extractMetadata(FFmpegMediaMetadataRetriever.METADATA_KEY_DURATION);
// FFmpegMediaMetadataRetriever doesn't have the ability to get Width and Height of video, needed to scale down to 1024.
MediaMetadataRetriever retriever1 = new MediaMetadataRetriever();
retriever1.setDataSource(getPath(EditVideo.this, mMediaUri));
int width = Integer.parseInt(retriever1.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_WIDTH));
int height = Integer.parseInt(retriever1.extractMetadata(MediaMetadataRetriever.METADATA_KEY_VIDEO_HEIGHT));
retriever1.release();
int videoDuration = Integer.parseInt(time);
int newWidth = 1024;
int newHeight = Math.round(height * (1024f / width));
Bitmap bitmap;
for(int i=0;i<videoDuration;i+=mFrameEvery){
long startTime = System.currentTimeMillis();
bitmap = retriever.getFrameAtTime(i*1000, FFmpegMediaMetadataRetriever.OPTION_CLOSEST);
long endTime = System.currentTimeMillis();
Log.d(TAG,"Took: " + ((endTime - startTime) / 1000f));
final Bitmap scaledBitmap = Bitmap.createScaledBitmap(bitmap, newWidth, newHeight, false);
try {
File frameFile = getOutputMediaFile("IMAGEFILE",rev.size());
FileOutputStream fos = new FileOutputStream(frameFile);
scaledBitmap.compress(Bitmap.CompressFormat.PNG, 80, fos);
fos.close();
rev.add(frameFile.getAbsolutePath());
runOnUiThread(new Runnable() {
@Override
public void run() {
imageView.setImageBitmap(scaledBitmap);
totalFrames.setText("Total Frames: " + rev.size());
}
});
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
runOnUiThread(new Runnable() {
@Override
public void run() {
progressBar.setVisibility(View.INVISIBLE);
seekBar.setEnabled(true);
}
});
}
}).start();
日志:
D/EditVideo: Took: 1.448
D/EditVideo: Took: 1.147
D/EditVideo: Took: 1.162
D/EditVideo: Took: 1.322
D/EditVideo: Took: 1.301
D/EditVideo: Took: 1.453
D/EditVideo: Took: 1.108
D/EditVideo: Took: 1.165
D/EditVideo: Took: 1.292
D/EditVideo: Took: 1.358
D/EditVideo: Took: 1.369
D/EditVideo: Took: 1.06
D/EditVideo: Took: 1.13
D/EditVideo: Took: 1.183
D/EditVideo: Took: 1.177
D/EditVideo: Took: 1.231
D/EditVideo: Took: 0.924
D/EditVideo: Took: 1.007
D/EditVideo: Took: 1.092
D/EditVideo: Took: 1.104
D/EditVideo: Took: 1.211
D/EditVideo: Took: 0.923
D/EditVideo: Took: 0.994
D/EditVideo: Took: 1.119
D/EditVideo: Took: 1.138
D/EditVideo: Took: 1.193
【问题讨论】:
-
你找到答案了吗?
-
@AntonShkurenko 不幸的是不是没有。我试图通过引入多线程来“加快速度”,但 FFMpeg 似乎不是线程安全的。