【发布时间】:2018-06-28 10:40:15
【问题描述】:
不久前,我从 Piotr Adams 那里找到了这个很棒的颜色选择器,我在 Git 上找不到了,但它仍然在这个页面上:https://www.programcreek.com/java-api-examples/index.php?source_dir=Random-Penis-master/app/src/main/java/com/osacky/penis/picker/ColorPicker.java
我在我的应用程序中使用这个颜色选择器的主要原因是因为我希望能够根据颜色在 RadialGradient 上放置一个指针。这个库计算某种颜色的位置,这意味着将选择器放置在正确的位置非常快速和容易。
问题是我不太明白它是如何工作的。我现在想生成具有不同颜色的 RadialGradient。但是当我生成具有不同颜色的 RadialGradient 时,它使用的逻辑不起作用。
这是生成 RadialGradient 的代码:
private Bitmap createColorWheelBitmap(int width, int height) {
Bitmap bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
int colorCount = 12;
int colorAngleStep = 360 / 12;
int colors[] = new int[colorCount + 1];
float hsv[] = new float[]{0f, 1f, 1f};
for (int i = 0; i < colors.length; i++) {
hsv[0] = (i * colorAngleStep + 180) % 360;
colors[i] = Color.HSVToColor(hsv);
}
colors[colorCount] = colors[0];
SweepGradient sweepGradient = new SweepGradient(width / 2, height / 2, colors, null);
RadialGradient radialGradient = new RadialGradient(width / 2, height / 2, colorWheelRadius, 0xFFFFFFFF, 0x00FFFFFF, TileMode.CLAMP);
ComposeShader composeShader = new ComposeShader(sweepGradient, radialGradient, PorterDuff.Mode.SRC_OVER);
colorWheelPaint.setShader(composeShader);
Canvas canvas = new Canvas(bitmap);
canvas.drawCircle(width / 2, height / 2, colorWheelRadius, colorWheelPaint);
return bitmap;
}
监听picker变化的代码,所以这里根据位置计算颜色:
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
int x = (int) event.getX();
int y = (int) event.getY();
int cx = x - getWidth() / 2;
int cy = y - getHeight() / 2;
double d = Math.sqrt(cx * cx + cy * cy);
if (d <= colorWheelRadius) {
colorHSV[0] = (float) (Math.toDegrees(Math.atan2(cy, cx)) + 180f);
colorHSV[1] = Math.max(0f, Math.min(1f, (float) (d / colorWheelRadius)));
selectedPointer.setColor(Color.HSVToColor(colorHSV));
notifyListeners();
invalidate();
}
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
}
return super.onTouchEvent(event);
}
最后是根据颜色计算位置的代码:
// drawing color wheel pointer
float hueAngle = (float) Math.toRadians(colorHSV[0]);
int colorPointX = (int) (-Math.cos(hueAngle) * colorHSV[1] * colorWheelRadius) + centerX;
int colorPointY = (int) (-Math.sin(hueAngle) * colorHSV[1] * colorWheelRadius) + centerY;
float pointerRadius = 0.075f * colorWheelRadius;
int pointerX = (int) (colorPointX - pointerRadius / 2);
int pointerY = (int) (colorPointY - pointerRadius / 2);
colorPointerCoords.set(pointerX, pointerY, pointerX + pointerRadius, pointerY + pointerRadius);
canvas.drawOval(colorPointerCoords, colorPointerPaint);
所以我的问题是,例如,我怎样才能将 RadialGradient 更改为仅包含 2 种颜色,而不会破坏获取颜色的计算?即使是关于它如何工作的解释也会很棒!
【问题讨论】:
标签: android math calculation radial-gradients