【发布时间】:2021-05-10 19:10:11
【问题描述】:
我有以下函数可以绘制到 pygame 窗口:
base.draw(win, rocket.in_space)
win.blit(rocket_img, (120, 150))
if rocket.in_space:
velocity_label = STAT_FONT.render(f"Velocity: {round(rocket.velocity, 3)} km/s", True, (255, 255, 255))
acceleration_label = STAT_FONT.render(f"Acceleration: {round(rocket.acceleration, 3)} km/s^2", True, (255, 255, 255))
altitude_label = STAT_FONT.render(f"Altitude: {round(rocket.altitude, 3)} km", True, (255, 255, 255))
fuel_label = STAT_FONT.render(f"Fuel: {round(rocket.fuel, 2)} kg", True, (255, 255, 255))
time_label = STAT_FONT.render(f"Time: {round(rocket.time_passed, 2)} s", True, (255, 255, 255))
else:
velocity_label = STAT_FONT.render(f"Velocity: {round(rocket.velocity, 3)} km/s", True, (0, 0, 0))
acceleration_label = STAT_FONT.render(f"Acceleration: {round(rocket.acceleration, 3)} km/s^2", True, (0, 0, 0))
altitude_label = STAT_FONT.render(f"Altitude: {round(rocket.altitude, 3)} km", True, (0, 0, 0))
fuel_label = STAT_FONT.render(f"Fuel: {round(rocket.fuel, 2)} kg", True, (0, 0, 0))
time_label = STAT_FONT.render(f"Time: {round(rocket.time_passed, 2)} s", True, (0, 0, 0))
win.blit(velocity_label, (0, 0))
win.blit(acceleration_label, (0, 50))
win.blit(altitude_label, (0, 100))
win.blit(fuel_label, (0, 150))
win.blit(time_label, (0, 200))
pygame.display.update()
这段代码让背景移动:
class Base:
VEL = 5
HEIGHT = bg_img.get_height()
IMG = bg_img
space = space_img
def __init__(self, x):
self.x = x
self.y1 = 0
self.y2 = self.HEIGHT
def move(self, vel):
self.VEL = vel
self.y1 -= self.VEL
self.y2 -= self.VEL
if self.y1 + self.HEIGHT < 0:
self.y1 = self.y2 + self.HEIGHT
if self.y2 + self.HEIGHT < 0:
self.y2 = self.y1 + self.HEIGHT
def draw(self, win, in_space):
if in_space:
win.blit(self.space, (self.x, self.y2))
win.blit(self.space, (self.x, self.y1))
else:
win.blit(self.IMG, (self.x, self.y2))
win.blit(self.IMG, (self.x, self.y1))
但是,当背景开始加速时,文本开始呈现在自身之上。我不确定为什么会这样。非常感谢任何帮助。
编辑: 基地移动的速度随着时间的推移而增加
这是屏幕冻结时的样子。
【问题讨论】:
-
这是一个很长很复杂的程序,但相关部分就是这些,而且速度会随着时间的推移而增加。
-
没有更多相关代码,但我添加了它的截图
-
我认为绘制它可以解决这个问题?有没有特定的线路可以做到这一点?
-
我没有设置背景,所以我认为是,但我希望背景图像可见。
标签: python python-3.x pygame pygame-surface