【发布时间】:2021-12-31 11:56:26
【问题描述】:
我儿子正忙着用 pygame 在 Python 3.8.10 64 位中编写 pong。
这是终端的反馈...
Windows PowerShell
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PS D:\Ruan Dercksen\Documents\python code> & C:/Users/Ruan/AppData/Local/Programs/Python/Python38/python.exe "d:/Ruan Dercksen/Documents/python code/regte code/templatepong.py"
pygame 2.1.2 (SDL 2.0.18, Python 3.8.10)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "d:/Ruan Dercksen/Documents/python code/regte code/templatepong.py", line 124, in <module>
ball_y = direction_y * speed + ball_y
TypeError: can only concatenate list (not "float") to list
这是他的代码...
import pygame as pg
import random
pg.init()
# ------------------------------- Variable declarations -------------------------------
# Define dimensions
width = 600
height = 600
# Define colours
black = (0, 0, 0)
white = (225, 225, 225)
# Define flags
done = False
# Define game variables
#padels varibel
padel_x = [30, width-30]
padel_y = [height/2, height/2]
# score varible
scores = [0, 0]
#ball varibils
ball_x = width/2
ball_y = height/2
direction_x = 1
direction_y = 0
speed = 1
# Create screen
screen = pg.display.set_mode((width, height))
pg.display.set_caption('pong')
# ------------------------------- Function definitions -------------------------------
# Draw the game board
def draw_board():
# Fill the screen
screen.fill(black)
# Draw the grid lines
pg.draw.line(screen, white, (width/2, 0), (width/2, height), 7)
pg.draw.line(screen, white, (0, 90), (width, 90), 7)
# Draw the player scores
def draw_scores():
font = pg.font.Font(None, 80)
text = font.render(str(scores[0]), 1, white)
text_rect = text.get_rect(center=(width/4, 45))
screen.blit(text, text_rect)
font = pg.font.Font(None, 80)
text = font.render(str(scores[1]), 1, white)
text_rect = text.get_rect(center=(width/4*3, 45))
screen.blit(text, text_rect)
# Draw the player paddles
def draw_paddles(x, y):
# Draw left paddle
pg.draw.rect(screen, white, (x[0], y[0], 10, 60))
# Draw right paddle
pg.draw.rect(screen, white, (x[1], y[1], 10, 60))
# Draw the ball
def draw_ball(x, y):
pg.draw.rect(screen, white, (x, y, 10, 10))
# Check for collisions between the ball and other objects
def check_collision():
# Define global variables
global direction_x, direction_y, scores
# Collisions with paddles, walls, ceiling, and floor
if ball_x >= width - 5 or ball_x <= 5:
scores[0 if ball_x>= width-5 else 1] += 1
direction_x *= -1
elif ball_y >=height - 5 or ball_y <=95:
direction_y *= -1
elif ball_x >= padel_x[1] and ball_y >= padel_y[1] and ball_y <= padel_y[1] + 60:
direction_x *= -1
direction_y = random.choices([1, -1])
elif ball_x<= padel_x[0] + 10 and ball_y >= padel_y[0] and ball_y <= padel_y[0] + 60:
direction_x *= -1
direction_y = random.choices([1, -1])
# Intialize the game board for the first time
# ------------------------------- Main game loop -------------------------------
while not done:
# Get all the keys that were pressed
pressed = pg.key.get_pressed()
# Move the paddles
if pressed [pg.K_UP]:
if padel_y[1] >= 95:
padel_y[1] -= 1
elif pressed [pg.K_DOWN]:
if padel_y[1] + 65 <= height:
padel_y[1] += 1
elif pressed[pg.K_w]:
if padel_y[0] >= 95:
padel_y[0] -=1
elif pressed[pg.K_s]:
if padel_y[0] + 65 <= height:
padel_y[0] += 1
# Move the ball
ball_x = direction_x * speed + ball_x
ball_y = direction_y * speed + ball_y
# Check for quit event
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
# Update screen
draw_board()
draw_scores()
draw_paddles(padel_x, padel_y)
draw_ball(ball_x, ball_y)
check_collision()
pg.display.update()
我们将不胜感激有关如何解决此问题并使游戏正常运行的任何帮助。
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标签: python python-3.x