【问题标题】:How to reopen a pysimplegui window?如何重新打开 pysimplegui 窗口?
【发布时间】:2020-08-16 18:16:23
【问题描述】:

我有一些使用 pygame 创建按钮的代码。按下此按钮时,将打开一个 pysimplegui 窗口。当这个 pysimplegui 窗口关闭时,它不能再次重新打开。我想知道是否有某种方法可以重新打开窗口。

pygame 按钮的代码:

def button(msg,x,y,w,h,ic,ac,action =None):
    if x + y > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
        
        if click[0] == 1 and action!= None:
            
            if action == "play":
                asdc(window)
                
                
            if action == "quit":
                pygame.quit()
                quit()
            
    else:
        pygame.draw.rect(gameDisplay, ic,(x,y,w,h))


    smallText = pygame.font.SysFont("comicsansms",20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ((round(x+(w/2))), (round(y + (h/2))))
    gameDisplay.blit(textSurf, textRect)

pysimplegui 按钮的代码:

def asdc(window):
    while True:
        event, values = window.Read()
        if event == sg.WIN_CLOSED: 
            break
        
        if event == 'Enter':                            
            event, values = window.Read()    
            AllyBan1 = values["AllyBan1"]
            AllyBan2 = values["AllyBan2"]
            AllyBan3 = values["AllyBan3"]
            AllyBan4 = values["AllyBan4"]
            AllyBan5 = values["AllyBan5"] 
            
                break
                
    window.close()

代码是如何运行的:

while True:
    gameDisplay.fill(white)

    mouse = pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()

    button("Enter",100,150,100,50,darkgreen,green,"play")
    button("Exit",450,150,100,50,darkred,red,"quit")

    for event in pygame.event.get() :
        if event.type == pygame.QUIT :
            pygame.quit()

            quit() 
    pygame.display.update()   

提前致谢

【问题讨论】:

    标签: python pygame pysimplegui


    【解决方案1】:

    您只能使用一次布局和窗口对象。关闭窗口后,您需要创建一个新窗口。

    试试这个代码:

    def createwindow():
        layout = [[sg.Text("Hello from PySimpleGUI")], [sg.Button("OK")]]
        return sg.Window("Demo", layout)
    
    def button(msg,x,y,w,h,ic,ac,action =None):
        if x + y > mouse[0] > x and y + h > mouse[1] > y:
            pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
            
            if click[0] == 1 and action!= None:
                
                if action == "play":
                    window = createwindow()  # must create each time
                    asdc(window)
                    
                if action == "quit":
                    pygame.quit()
                    quit()
        else:
            pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
    
        smallText = pygame.font.SysFont("comicsansms",20)
        textSurf, textRect = text_objects(msg, smallText)
        textRect.center = ((round(x+(w/2))), (round(y + (h/2))))
        gameDisplay.blit(textSurf, textRect)
    

    【讨论】:

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