【发布时间】:2019-07-21 19:22:09
【问题描述】:
我正在使用 curses 库在 python 中为终端重新创建 this 游戏。只要没有按下某个键,stdscr.addstr() 就会返回一个错误。
这似乎是因为在这些帧期间光标不在屏幕上(在右下角),但我无法弄清楚它为什么会移动。我正在打印的画布始终是相同大小的(它完全由在呈现 Apple 或 Basket 对象时被替换的空间组成)。我尝试减小画布大小,但光标仍会移动到那个角落。我也尝试设置curses.leaveok(True),光标似乎在跟随篮筐,但我的日志证明它仍在那个角落。
使用curses的文件:
import random
import time
import curses
from apple_season.basket import Basket
from apple_season.apple import Apple
from apple_season.coords import Canvas
def main(stdscr):
curses.curs_set(1) # so i can see where the cursor is
dims = [curses.COLS - 1, curses.LINES - 1] # pylint: disable=no-member
stdscr.nodelay(True)
stdscr.leaveok(True)
key=""
stdscr.clear()
canvas = Canvas(*dims)
basket = Basket(canvas)
apples = []
i = 0
def finished_apples():
if len(apples) <= 100:
return False
else:
for apple in apples:
if not apple.has_fallen:
return False
return True
while not finished_apples():
if len(apples) <= 100: # don't make more if there are already 100
# decide whether or not to create new apple (1/100 chance per frame)
num = random.randint(0, 100)
if num == 25:
apples.append(Apple(canvas))
try:
key = stdscr.getkey()
stdscr.clear()
# pick up keyboard inputs
# quit option
if str(key) == "q":
break
# right arrow
elif str(key) == "KEY_RIGHT":
basket.move('right')
# left arrow
elif str(key) == "KEY_LEFT":
basket.move('left')
except Exception:
pass
# render objects - alters canvas to display them
for apple in apples:
if apple.has_fallen:
apple.render()
else:
if '.0' not in str(i / 2): # check if i is even (drop every other frame)
apple.fall()
apple.render()
basket.render()
try:
stdscr.addstr(canvas.display)
except Exception:
pass
stdscr.refresh()
i += 1
time.sleep(0.01)
if __name__ == "__main__":
curses.wrapper(main)
(上面的代码运行良好,但是当stdscr.addstr(canvas.display) 不起作用时,即没有按键时,它什么也不做)
有趣的是,当它只是篮子或苹果时,这不会发生。
查看所有代码:https://github.com/lol-cubes/Terminal-Apple-Season/tree/soErrorCode。
【问题讨论】:
标签: python python-curses