【问题标题】:How do I fix this key error I keep getting?如何解决我不断收到的这个关键错误?
【发布时间】:2020-03-10 03:50:04
【问题描述】:
import math
import random
import pygame
import tkinter as tk
from tkinter import messagebox

class cube(object):
    rows = 20
    w = 500
    def __init__(self,start,dirnx=1,dirny=0,color=(255,0,0)):
        self.pos = start
        self.dirnx = 1
        self.dirny = 0
        self.color = color

    def move(self, dirnx, dirny):
        self.dirnx = dirnx
        self.dirny = dirny
        self.pos = (self.pos[0] + self.dirnx, self.pos[1] + self.dirny)
    def draw(self, surface):
        dis = self.w // self.rows
        i = self.pos[0]
        j = self.pos[1]

        pygame.draw.rect(surface, self.color, (i*dis+1, j*dis+1, dis-2, dis-2))
        if eyes: 
            centre = dis//2
            radius = 3
            circleMiddle = (i*dis+centre-radius,j*dis+8)
            circleMiddle2 = (i*dis + dis -radius*2, j*dis+8)
            pygame.draw.circle(surface, (0,0,0), circleMiddle, radius)
            pygame.draw.circle(surface, (0,0,0), circleMiddle2, radius)

class snake(object):
    body = []
    turns = {}
    def __init__(self, color, pos):
        self.color = color
        self.head = cube(pos)
        self.body.append(self.head)
        self.dirnx = 0
        self.dirny = 1

    def move(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()

            keys = pygame.key.get_pressed()

            for key in keys:
                if keys[pygame.K_LEFT]:
                    self.dirnx = -1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

                elif keys[pygame.K_RIGHT]:
                    self.dirnx = 1
                    self.dirny = 0
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

                elif keys[pygame.K_UP]:
                    self.dirnx = 0
                    self.dirny = -1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

                elif keys[pygame.K_DOWN]:
                    self.dirnx = 0
                    self.dirny = 1
                    self.turns[self.head.pos[:]] = [self.dirnx, self.dirny]

        for i, c in enumerate(self.body):
            p = c.pos[:]
            if p in self.turns:
                turn = self.turns[p]
                c.move(turn[0], turn[1])
            if i == len(self.body)-1:
                print(p, '-', self.turns)
                self.turns.pop(p)
            else:
                if c.dirnx == -1 and c.pos[0] <= 0: c.pos = (c.rows-1, c.pos[1])
                elif c.dirnx == 1 and c.pos[0] >= c.rows-1: c.pos = (0,c.pos[1])
                elif c.dirny == 1 and c.pos[1] >= c.rows-1: c.pos = (c.pos[0], 0)
                elif c.dirny == -1 and c.pos[1] <= 0: c.pos = (c.pos[0], c.rows-1)
                else: c.move(c.dirnx, c.dirny)

    def reset(self, pos):
        self.head = cube(pos)
        self.body = []
        self.body.append(self.head)
        self.turns = {}
        self.dirnx = 0
        self.dirny = 1

    def addCube(self):
        tail = self.body[-1]
        dx, dy = tail.dirnx, tail.dirny

        if dx == 1 and dy == 0:
            self.body.append(cube((tail.pos[0]-1, tail.pos[1])))
        elif dx == 1 and dy == 0:
            self.body.append(cube((tail.pos[0]+1, tail.pos[1])))
        elif dx == -1 and dy == 0:
            self.body.append(cube((tail.pos[0], tail.pos[1]-1)))
        elif dx == 0 and dy == -1:
            self.body.append(cube((tail.pos[0], tail.pos[1]+1)))

        self.body[-1].dirnx = dx
        self.body[-1].dirny = dy

    def draw(self, surface):
        for i, c in enumerate(self.body):
            if i == 0:
                c.draw(surface, True)
            else:
                c.draw(surface)

def drawGrid(w, rows,surface):
    sizeBtwn = w // rows

    x = 0
    y = 0 
    for l in range(rows):
        x = x + sizeBtwn
        y = y + sizeBtwn

        pygame.draw.line(surface, (255,255,255), (x,0), (x,w))
        pygame.draw.line(surface, (255,255,255), (0,y), (w,y))

def redrawWindow(surface):
    global rows, width, s, snack
    surface.fill((0,0,0))
    s.draw(surface)
    snack.draw(surface)
    drawGrid(width, rows, surface)
    pygame.display.update()

def randomSnack(rows, item):

    positions = item.body

    while True:
        x = random.randrange(rows)
        y = random.randrange(rows)
        if len(list(filter(lambda z:z.pos == (x,y), positions))) > 0:
            continue
        else:
            break

    return (x,y)

def message_box(subject, content):
    root = tk.TK()
    root.attributes("-topmost", True)
    root.withdraw()
    messagebox.showinfo(subject, content)
    try:
        root.destroy()
    except:
        pass

def main():
    global width, rows, s, snack
    width = 500 
    rows = 20
    win = pygame.display.set_mode((width,width))
    s = snake((255,0,0), (10,10))
    snack = cube(randomSnack(rows, s), color=(0,255,0))
    flag = True

    clock = pygame.time.Clock()

    while flag:
        pygame.time.delay(50)
        clock.tick(10)
        s.move()
        if s.body[0].pos == snack.pos:
            s.addCube()
            snack = cube(randomSnack(rows, s), color=(0,255,0))
        for x in range(len(s.body)):
            if s.body[x].pos in list(map(lambda z:z.pos, s.body[x+1:])):
                print('Score: ', len(s.body))
                message_box('You Lost!', 'Play again...')
                s.reset((10,10))
                break

        redrawWindow(win)

    pass

main()

我不断收到此错误:

     (10,10) - {}
     Traceback (most recent call last):
        File "snake.py" line 191, in <module>
           main()
        File "snake.py", line 176, in main
           s.move()
        File "snake.py", line 79, in move
           self.turns.pop(p)
     KeyError: (10, 10)

我相信 (10, 10) 指的是 (x, y) 我正在学习一个教程(深入的描述将帮助我理解如何解决这个问题)我相信这可能是我的元组,但我不确定如何要解决这个问题。我遵循了 TechWithTim 在 Youtube 上的教程。这是一个蛇程序,但我不确定这个错误是如何或意味着什么。蛇应该转动并被放置在一个网格中,但即使是 pygame 也拒绝启动。它在测试时确实开始了,但是在我让蛇移动后,程序停止工作并给了我这个错误。

【问题讨论】:

  • 你没有发布错误。

标签: python pygame keyerror


【解决方案1】:

我假设错误是从这个代码段抛出的:

if i == len(self.body)-1:
    print(p, '-', self.turns)
    self.turns.pop(p)

根据打印输出,self.turns 字典是空的,因此没有任何内容可以从中弹出。你必须弄清楚为什么字典是空的,为什么它不应该是空的。

会不会是缩进不对?如果测试p in self.turns 为真,也许您只想从turns 中删除p

【讨论】:

  • P 是 c.pos[:] 我假设这是立方体的位置。并且字典在蛇类开始时在此上方设置为空。你的意思是放一个0而不是空吗?就像我会用什么来找出字典为什么是空的以及为什么它不应该是?
  • 也许最好使用调试器单步执行您的代码并跟踪实际发生的情况以及所有预期。也许还可以在您的代码中添加一些断言,以确保每个地方的事情都符合预期。我不知道为什么 dict 是空的,而它不应该是空的,因为我没有编写您的代码并且 cmets 为零。因此,代码做了什么以及它应该做什么并不明显。最好的选择可能是真正了解本教程在做什么。
  • 非常感谢,我将使用调试器并重新观看教程以准确了解错误是什么。我认为这将是一个学习课程。祝您有美好的一天,感谢您的帮助!
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