【发布时间】:2018-09-09 19:11:25
【问题描述】:
我正在制作一个类似 tron 的游戏,两个玩家用按键 w、a、s、d 控制他们的角色,玩家 1 和玩家2 控制他们的角色用上、下、左、右。在玩家移动时,用户会留下踪迹,如果对方玩家触及玩家的踪迹,他们就会“出局”。
游戏代码:
from steel2D import *
window = Window(600, 450, "Steel 2D Tutorial")
running = True
char1 = Rect(window, 0, 0, 5, 5, (255, 0, 0))
char2 = Rect(window, 595, 445, 5, 5, (0, 0, 255))
trail1 = []
trail2 = []
red = 0
blue = 0
while running:
sleep(2)
keys = OnKeyInput()
if keys[pygame.K_w]:
char1.y -= 2.2
trail1.append(char1)
if keys[pygame.K_a]:
char1.x -= 2.2
trail1.append(char1)
if keys[pygame.K_s]:
char1.y += 2.2
trail1.append(char1)
if keys[pygame.K_d]:
char1.x += 2.2
trail1.append(char1)
if keys[pygame.K_UP]:
char2.y -= 2.2
trail2.append(char2)
if keys[pygame.K_LEFT]:
char2.x -= 2.2
trail2.append(char2)
if keys[pygame.K_DOWN]:
char2.y += 2.2
trail2.append(char2)
if keys[pygame.K_RIGHT]:
char2.x += 2.2
trail2.append(char2)
if char1.x >= 595:
char1.x = 595
if char1.x <= 0:
char1.x = 0
if char1.y >= 445:
char1.y = 445
if char1.y <= 0:
char1.y = 0
if char2.x >= 595:
char2.x = 595
if char2.x <= 0:
char2.x = 0
if char2.y >= 445:
char2.y = 445
if char2.y <= 0:
char2.y = 0
char1.draw()
char2.draw()
Update()
for t1, t2 in zip(trail1, trail2):
if OnRectCollison(t1, t2):
exit()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
在每次按键时,用户轨迹都会被附加到一个列表中,然后循环遍历以检查是否存在冲突。现在它似乎只在玩家的第一条轨迹接触时才会检测到碰撞,没有别的。
steel2D 代码(我的游戏引擎):
import pygame
from threading import Thread
pygame.init()
def sleep(ms):
pygame.time.delay(ms)
def Window(w, h, title="steel2D"):
window = pygame.display.set_mode((w, h))
pygame.display.set_caption(title)
return window
def Update():
pygame.display.update()
def OnKeyInput():
return pygame.key.get_pressed()
class Rect:
def __init__(self, window, x, y, w, h, color=(0, 0, 0)):
self.window = window
self.x = x
self.y = y
self.w = w
self.h = h
self.color = color
def draw(self):
pygame.draw.rect(self.window, self.color, (self.x, self.y, self.w, self.h))
class Circle:
def __init__(self, window, x, y, r, color=(0, 0, 0)):
self.window = window
self.x = x
self.y = y
self.r = r
self.color = color
def draw(self):
pygame.draw.circle(self.window, self.color, (self.x, self.y), self.r, self.r)
def Line(window, color, sx, sy, ex, ey, width=2):
pygame.draw.line(window, color, (sx, sy), (ex, ey), width)
def OnRectCollison(rect1, rect2):
if rect1.x < rect2.x + rect2.w and rect1.x + rect1.w > rect2.x and rect1.y < rect2.y + rect2.h and rect1.y + rect1.h > rect2.y:
return True
else:
return False
任何帮助将不胜感激。
【问题讨论】:
-
在 Python 中没有“;”在行尾和“:”之后必须有一个缩进(注意 while 循环)。
-
如果我没记错的话,你的ifs都搞砸了
标签: python python-3.x list pygame