【发布时间】:2015-04-09 03:15:30
【问题描述】:
我使用以下代码设置了一个有 4 个偶数扇区的圆圈:
func centerCircle() {
let center = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
// node1
let node1bezierPath = UIBezierPath()
node1bezierPath.addArcWithCenter(center, radius: 100, startAngle: 0.78, endAngle: 2.35, clockwise: true)
node1bezierPath.addLineToPoint(center)
let node1 = SKShapeNode(path: node1bezierPath.CGPath)
node1.strokeColor = SKColor.redColor()
node1.fillColor = SKColor.redColor()
self.addChild(node1)
// node2
let node2bezierPath = UIBezierPath()
node2bezierPath.addArcWithCenter(center, radius: 100, startAngle: 2.35, endAngle: 3.92, clockwise: true)
node2bezierPath.addLineToPoint(center)
let node2 = SKShapeNode(path: node2bezierPath.CGPath)
node2.strokeColor = SKColor.blueColor()
node2.fillColor = SKColor.blueColor()
self.addChild(node2)
// node3
let node3bezierPath = UIBezierPath()
node3bezierPath.addArcWithCenter(center, radius: 100, startAngle: 3.92, endAngle: 5.48, clockwise: true)
node3bezierPath.addLineToPoint(center)
let node3 = SKShapeNode(path: node3bezierPath.CGPath)
node3.strokeColor = SKColor.greenColor()
node3.fillColor = SKColor.greenColor()
self.addChild(node3)
// node4
let node4bezierPath = UIBezierPath()
node4bezierPath.addArcWithCenter(center, radius: 100, startAngle: 5.48, endAngle: 0.78, clockwise: true)
node4bezierPath.addLineToPoint(center)
let node4 = SKShapeNode(path: node4bezierPath.CGPath)
node4.strokeColor = SKColor.yellowColor()
node4.fillColor = SKColor.yellowColor()
self.addChild(node4)
}
我想要实现的是,当我点击屏幕时,这个圆圈将围绕其中心旋转 90 度。
center = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
我尝试设置 centerCircle() -> SKSpriteNode,并添加一个 SKAction.rotateByAngle,它不起作用。我在 StackOverflow 上搜索了其他一些帖子,也没有运气让它工作。 有什么想法可以让它工作吗? 非常感谢。
【问题讨论】:
标签: ios swift sprite-kit uibezierpath