【问题标题】:Redirect drag event on UIControlUIControl 上的重定向拖动事件
【发布时间】:2012-07-20 21:30:42
【问题描述】:

对于我正在开发的 iOS 应用程序,用户设备上的所有图像都显示在屏幕的一部分上。用户应该能够将这些图像拖到屏幕的另一部分,以将它们添加到将在记忆游戏中使用的图像集中。

这是一个屏幕截图,以防我的解释难以想象

当用户拖动图像时,我希望创建一个稍小的半透明版本的图像,他们将其拖到底部,但原始图像保留在那里。我可以很好地生成新图像,甚至可以指定一个移动新图像的目标。我遇到的问题是为了拖动新图像,用户必须将手指从屏幕上抬起并再次开始拖动。我希望新图像能够取代旧图像拖动事件。这是我现在的代码。

UIControl *mask =  [[UIControl alloc]initWithFrame:frame];
[mask addSubview:img];
[mask addTarget:self action:@selector(dragExited:withEvent:) forControlEvents:UIControlEventTouchDragExit];
[scrImages addSubview:mask];


-(IBAction)dragExited:(id)sender withEvent:(UIEvent*)event
{
    UIControl *control = sender;
    [control resignFirstResponder];
    UIImageView *img = [control.subviews objectAtIndex:0];
    CGPoint point = [[[event allTouches]anyObject]locationInView:self.view];
    UIControl *mask = [[UIControl alloc]initWithFrame:CGRectMake(0, 0, img.image.size.width, img.image.size.height)];
    mask.center = point;
    [mask addSubview:[[UIImageView alloc]initWithImage:img.image]];
    [mask addTarget:mask action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:mask];
    [mask addTarget:self action:@selector(thumbnailMoved:withEvent:) forControlEvents:UIControlEventTouchDragInside];
    [mask touchesMoved:nil withEvent:nil];
}

-(IBAction)thumbnailMoved:(id)sender withEvent:(UIEvent*)event
{
    UIControl *control = sender;
    CGPoint point = [[[event allTouches]anyObject]locationInView:self.view];
    control.center = point;
}

我尝试通过调用[mask touchesMoved:nil withEvent:nil]; 来启动拖动过程,但这似乎不起作用。有什么想法吗?

【问题讨论】:

    标签: ios ipad ipod uitouch uicontrol


    【解决方案1】:

    我将用另一种技术来回答这个问题,pan gestures。我没有使用你的技术,所以我不能和它说话,但我一直使用以下方法:

    UIPanGestureRecognizer *pan;
    
    pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanImage:)];
    image01.userInteractionEnabled = YES;
    [self.image01 addGestureRecognizer:pan];
    
    pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanImage:)];
    image02.userInteractionEnabled = YES;
    [self.image02 addGestureRecognizer:pan];
    

    然后我有处理程序:

    - (void)handlePanImage:(UIPanGestureRecognizer *)sender
    {
        static CGPoint originalCenter;
        static UIImageView *imageview;
    
        if (sender.state == UIGestureRecognizerStateBegan)
        {
            UIImageView *selectedImageView = (UIImageView *) sender.view;
            imageview = [[UIImageView alloc] initWithFrame:selectedImageView.frame];
            imageview.image = selectedImageView.image;
            imageview.alpha = 0.8;
            [sender.view.superview addSubview:imageview];
    
            originalCenter = imageview.center;
        }
        else if (sender.state == UIGestureRecognizerStateChanged)
        {
            CGPoint translation = [sender translationInView:sender.view.superview];
    
            imageview.center = CGPointMake(originalCenter.x + translation.x, originalCenter.y + translation.y);
        }
        else if (sender.state == UIGestureRecognizerStateEnded)
        {
            [imageview removeFromSuperview];
            imageview = nil;
    
            CGPoint translation = [sender translationInView:sender.view.superview];
    
            // do whatever you want to at the end, in this case, animating the moving
            // of the old image to the new location. perhaps you don't want to move your
            // old image, but leave it there, maybe you just want to change the alpha of
            // what you dragged back to 1.0 and snap it into place. Just do whatever you
            // want here. Note, in this latter scenario, if you want to be able to drag
            // the new image back out, you'll have to create a new pan gesture recognizer
            // for it.
    
            [UIView animateWithDuration:0.2 
                             animations:^{
                                 sender.view.center = CGPointMake(originalCenter.x + translation.x, originalCenter.y + translation.y);;
                             }];
        }
        else if (sender.state == UIGestureRecognizerStateCancelled || sender.state == UIGestureRecognizerStateFailed)
        {
            [imageview removeFromSuperview];
            imageview = nil;
        }
    }
    

    您也可以,而不是为每个图像创建一个新的手势识别器,只需在父视图上创建一个,检测您结束的图像,然后继续。这可能看起来像:

    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanSuperView:)];
    [self.view addGestureRecognizer:pan];
    

    然后:

    - (void)handlePanSuperView:(UIPanGestureRecognizer *)sender
    {
        static CGPoint originalCenter;
        static UIImageView *selectedImageView = nil;
        static UIImageView *draggedImageView = nil;
    
        if (sender.state == UIGestureRecognizerStateBegan)
        {
            selectedImageView = nil;
            CGPoint location = [sender locationInView:sender.view];
            for (UIImageView *imageview in _imageviews)
            {
                if (CGRectContainsPoint(imageview.frame, location))
                    selectedImageView = imageview;
            }
            if (selectedImageView)
            {
                draggedImageView = [[UIImageView alloc] initWithFrame:selectedImageView.frame];
                draggedImageView.image = selectedImageView.image;
                draggedImageView.alpha = 0.8;
                [sender.view addSubview:draggedImageView];
    
                originalCenter = selectedImageView.center;
            }
        }
        else if (sender.state == UIGestureRecognizerStateChanged && selectedImageView)
        {
            CGPoint translation = [sender translationInView:sender.view];
    
            draggedImageView.center = CGPointMake(originalCenter.x + translation.x, originalCenter.y + translation.y);
        }
        else if (sender.state == UIGestureRecognizerStateEnded && selectedImageView)
        {
            [draggedImageView removeFromSuperview];
            draggedImageView = nil;
    
            CGPoint translation = [sender translationInView:sender.view];
    
            // do whatever you want to at the end, in this case, animating the moving of the old image
    
            [UIView animateWithDuration:0.2 
                             animations:^{
                                 selectedImageView.center = CGPointMake(originalCenter.x + translation.x, originalCenter.y + translation.y);;
                             }];
        }
        else if ((sender.state == UIGestureRecognizerStateCancelled || sender.state == UIGestureRecognizerStateFailed) && selectedImageView)
        {
            [draggedImageView removeFromSuperview];
            draggedImageView = nil;
        }
    }
    

    【讨论】:

    • 它看起来很棒,我会在星期一上班时试一试。谢谢
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