【发布时间】:2013-08-26 21:10:43
【问题描述】:
我目前正在尝试使用 UIView 创建网格/电影叠加层。
我创建了一些方法; drawVerticalLine 和 Horizontal Lines 等等...
我有一个初始化 UIGridView 的 UIViewController。我可以把我所有的方法都放在draw rect中,一次全部画出来。
但是,我希望能够从 ViewController 单独调用它们。当我尝试这样做时enter code here。我在下面得到一个“:CGContextDrawPath:无效上下文0x0”代码。
从我的 ViewController 我希望能够调用“drawGrid :withColor :andLines;”什么的
-
(void)drawRect:(CGRect)rect
{
if (self.verticalLinesON == YES) {
[self drawVerticalLinesForGrid:100 :[UIColor redColor] :[UIColor greenColor]];
}
[self show16NineOverLay:[UIColor orangeColor]];
[self show4ThreeOverLay:[UIColor orangeColor]];
[self drawHorizontalLinesForGrid:100 :[UIColor blueColor] :[UIColor yellowColor]];
}
-(void)drawVerticalLinesForGrid:(float)sectionsVertically :(UIColor *)lineColor1 :(UIColor *)lineColor2
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2);
int i = 0;
float amountOfSectionsVertically = sectionsVertically;
for (i = 1; i < amountOfSectionsVertically; i++)
{//Horizontal Lines first.
float xCoord = self.frame.size.width * ((i+0.0f)/amountOfSectionsVertically);
CGContextMoveToPoint(context, xCoord, 0);
CGContextAddLineToPoint(context, xCoord, self.frame.size.height);
if (i%2 == 1)
{//if Odd
CGContextSetStrokeColorWithColor(context, lineColor1.CGColor);
}
else if(i%2 == 0)
{//if Even
CGContextSetStrokeColorWithColor(context, lineColor2.CGColor);
}
CGContextStrokePath(context);
}
}
-(void)drawHorizontalLinesForGrid :(float)sectionsHorizontally :(UIColor *)lineColor1 :(UIColor *)lineColor2
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 2);
int i = 0;
float amountOfSectionsHorizontally = sectionsHorizontally;
for (i = 1; i < amountOfSectionsHorizontally; i++)
{//Vertical Lines first.
float yCoord = self.frame.size.height * ((i+0.0f)/amountOfSectionsHorizontally);
CGContextMoveToPoint(context, 0, yCoord);
CGContextAddLineToPoint(context, self.frame.size.width, yCoord);
if (i%2 == 1)
{//if Odd
CGContextSetStrokeColorWithColor(context, lineColor1.CGColor);
}
else if(i%2 == 0)
{//if Even
CGContextSetStrokeColorWithColor(context, lineColor2.CGColor);
}
CGContextStrokePath(context);
}
}
-(void)show16NineOverLay:(UIColor *)lineColor
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetLineWidth(context, 10);
//x/y
float yCoord = (0.5) * (self.frame.size.height * (1.778)
【问题讨论】: