【发布时间】:2018-05-28 09:55:55
【问题描述】:
我对 box2d 的 beginContact 方法有点困惑。
我有一个 Runner 类,它会在游戏中生成一个跑步者。在游戏中,我有多个跑步者,我想检测跑步者的特定实例与障碍物之间的碰撞。 在 beginContact() 中,我想为被击中的跑步者启动 hit() 方法。
public void beginContact(Contact contact) {
final Body a = contact.getFixtureA().getBody();
final Body b = contact.getFixtureB().getBody();
if ((BodyUtils.bodyIsRunner(a) && BodyUtils.bodyIsEnemy(b)) ||
(BodyUtils.bodyIsEnemy(a) && BodyUtils.bodyIsRunner(b))) {
Runner c;
if(BodyUtils.bodyIsRunner(a)) c = (Runner) a.getUserData();
else c = (Runner) b.getUserData();
c.hit();
但是在这一行:
if(BodyUtils.bodyIsRunner(a)) c = (Runner) a.getUserData();
游戏因异常而崩溃:
com.pl.runner.box2d.RunnerUserData cannot be cast to com.pl.runner.entities.Runner
我现在不知道如何处理这个问题,所以如果有人可以提供建议或解决方案,我将非常感激。我可能缺少一些基本的东西,我被这段代码卡住了太久了。
这是 RunnerUserData 类:
public class RunnerUserData extends UserData {
private final Vector2 runningPosition = new Vector2(Constants.RUNNER_X, Constants.RUNNER_Y);
private final Vector2 dodgePosition = new Vector2(Constants.RUNNER_DODGE_X, Constants.RUNNER_DODGE_Y);
private Vector2 jumpingLinearImpulse;
public RunnerUserData(float width, float height) {
super(width,height);
jumpingLinearImpulse = Constants.RUNNER_JUMPING_LINEAR_IMPULSE;
userDataType = UserDataType.RUNNER;
}
public Vector2 getJumpingLinearImpulse() {
return jumpingLinearImpulse;
}
public void setJumpingLinearImpulse(Vector2 jumpingLinearImpulse) {
this.jumpingLinearImpulse = jumpingLinearImpulse;
}
public float getHitAngularImpulse() {
return Constants.RUNNER_HIT_ANGULAR_IMPULSE;
}
public float getDodgeAngle() {
// In radians
return (float) (-90f * (Math.PI / 180f));
}
public Vector2 getRunningPosition() {
return runningPosition;
}
public Vector2 getDodgePosition() {
return dodgePosition;
}
}
【问题讨论】:
标签: java libgdx box2d user-data