【发布时间】:2020-02-11 08:18:40
【问题描述】:
我正在尝试在 MTKView 中渲染动画并遇到一个奇怪的问题。在模拟器中,我看到翻转的图片,但在设备上一切都很好。我也使用相同的方法渲染视频,并且图片在设备和模拟器上具有相同的方向。
这是重现我的问题的最简化示例:
class TestVC: UIViewController {
var output: MTKView!
let device: MTLDevice
let context: CIContext
let colorSpace = CGColorSpaceCreateDeviceRGB()
let queue: MTLCommandQueue?
let image: CIImage
init() {
let defaultDevice = MTLCreateSystemDefaultDevice()!
self.device = defaultDevice
self.context = CIContext(mtlDevice: defaultDevice)
self.queue = defaultDevice.makeCommandQueue()
self.image = CIImage(image: UIImage(named: "lena.png")!)!
super.init(nibName: nil, bundle: nil)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .red
makeOutputView()
}
func makeOutputView() {
let side = min(view.frame.size.width, view.frame.size.height) * 0.9
let viewFrame = CGRect(x: 0, y: 0, width: side, height: side)
output = MTKView(frame: viewFrame, device: device)
view.addSubview(output)
output.center = view.center
output.framebufferOnly = false
output.delegate = self
}
}
extension TestVC: MTKViewDelegate {
func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
func draw(in view: MTKView) {
let buffer = queue?.makeCommandBuffer()
guard let drawable = view.currentDrawable else { return }
let dpi = UIScreen.main.nativeScale
let width = view.bounds.width * dpi
let height = view.bounds.height * dpi
let rect = CGRect(x: 0, y: 0, width: width, height: height)
let extent = image.extent
let xScale = extent.width > 0 ? width / extent.width : 1
let yScale = extent.height > 0 ? height / extent.height : 1
let scale = max(xScale, yScale)
let tx = (width - extent.width * scale) / 2
let ty = (height - extent.height * scale) / 2
let transform = CGAffineTransform(a: scale, b: 0, c: 0, d: scale, tx: tx, ty: ty)
let filter = CIFilter(name: "CIAffineTransform",
parameters: ["inputImage": image, "inputTransform": transform])!
let scaledImage = filter.outputImage!
context.render(scaledImage,
to: drawable.texture,
commandBuffer: buffer,
bounds: rect,
colorSpace: colorSpace)
buffer?.present(drawable)
buffer?.commit()
}
}
【问题讨论】:
-
这感觉像是一个模拟器错误。我的理解是,当前的 Xcode 11.4 测试版支持 Metal 的 GPU 帧捕获,因此您可以使用它来深入了解问题所在并找到解决方法。
-
@warrenm 这是否意味着我必须翻转照片才能渲染到视频并保持原始方向才能渲染到 MTKView?它对我有用,但我想弄清楚它为什么会发生
-
您是否正在通过 CoreImage 渲染您的视频帧?或者你有不同的渲染路径?
-
是的。我将使用 CoreImage 对图像进行更改并在之后进行渲染。